I got wrong and included a work that’s commissioned, my files so unorganized eh 0.0
Kyuririn
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Yup I played every entry and it all had their own charms. I made it as simple as I can because I’m currently busy with my internship and thesis plus I was making this on my own.
About the critique, I was debating with myself as well if I should put it or not, because I wanted to purposefully misdirect the player. But yeah maybe it was too obvious ;__;
I hope you were able to play past the credits because it is my worry that people do not play past the credit scene haha. Thank you very much for playing my game and leaving me your thoughs, I appreciate it :3
Phoenix Wright mentioned!! I actually made this while referencing how Phoenix Wright is made haha, since I used to play Phoenix Wright a lot before I was thinking I wanted to do something simillar but funny. I hope you played until past the credits scene, because that was the only twist I could rack my brain for. Thank you for playing my game, I’ll take your critic on the sound effect, it annoyed me as well xD
Reading Between the Lines, I like the idea that you can examine the author’s real intentions behind their words just by clicking on them. Can’t really do that in real life.
I agree with one of the other comments that some background music would go really well with this. I enjoyed how simple the game is, and I also liked that there were voice overs.
Oh man, the art of this game is so cute! I love it so much. I even love the UI icons hdsahah. It’s giving cozy simulator game.
Oh my gahd, I can’t see the turtle properly. I would’ve loved to see Mister Tour Telle and his little smile. :>
Is Kara really giving these to her girl…friend only? Hasha, I smell yuri. I love it haha. Loko, kinikilig ako sa kanila. I am invested. “Do you think I like her, or something like that?” Man, just go kiss your best friend or something, smh. Oddly enough, Kara reminds me of my girlfriend a bit haha.
Oh my gahd, Mister Tour Telle is back. I really wish I could see his entire sprite because this is so amusing. Aww, I didn’t do it right. He said “:|”
I ship Ilana and Periwinkle a lot. I feel like they’d be really cute together.
Rueben and Arthur also make me really want to know how their story will end. I mean, seriously, would you really keep using flowers to express your negative emotions toward someone you dislike so much? Haha. There are much cheaper ways to do that. Man, they got me so invested in their story.
I feel sad that it ends on Day 5 though. I want more. This game is right up my alley. It’s a 5-star for me. It’s exactly the kind of game I play, and I really hope more content gets added soon. I’ll definitely come back and play it again once there’s more content.
P.S. I would love to see Mister Tour Telle
Edit: I didn’t see the comment that I could just advance pass the error! I’ll play some more, but 5 star remains
My first thought was, Oh my god, what is that intro? This guy is such an icky father, but at the same time, it also feels pretty realistic with what’s happening these days.
Once I started playing, I had fun. It was surprisingly stressful that there wasn’t a list of what to buy or what I’d already bought, but I think that’s also part of the charm of the game since it really makes you rely on your memory.
I enjoyed it overall, and I think I would’ve enjoyed it even more if your team had more time to make better assets. That said, what you have right now is already fun, and I had a good time playing it.
I can’t believe your team made this in only 72 hours. This is so cool! I’m really looking forward to seeing what you add to the game in the future. I can honestly see myself buying this on Steam.
Also, the name PasalubMons is so catchy, I don’t think I’ll be forgetting it anytime soon.
I haven’t played every game in the jam yet, but so far, this feels like one of the strongest entries. I wouldn’t be surprised if it ended up winning and taking home an award.
The concept of Balik Bayan and Lipad Ligaya is pretty similar! Although I think Balik Bayan is a lot more polished, so I really enjoyed playing it.
The only part I got stuck on was the last round. I genuinely couldn’t figure out how to make everything fit. I racked my brain trying to complete both Mikey and Joanne’s requests, but I just couldn’t make it work.
The art and the BGM go really well together, and I love the sound effects when picking up and placing the objects. It makes the whole game feel a lot more satisfying. I also really liked the option to toggle the grid that shows how much space each object occupies—it made packing a lot easier.
5 stars from me. I could definitely see this becoming a cozy game with a bigger story and even more cute object designs.
The art is sooo cute. It’s fun seeing the usual pasalubongs we have in the Philippines turned into doodles, it honestly made me hungry. The BGM is really cute too.
I feel like this game would be even more fun with some level progression. I think this game and Buy-Bye are both incredibly cute. Maybe if Wishlist also had a timer, it’d feel more complete as a game :3
I had to visit your game’s page first to understand what was going on. Once I realized what the game was about, it was actually pretty funny. It’s basically like a javelin throw mini-game, which I found really amusing.
I also managed to break the game somehow. I launched the character backwards and ended up in an area with no ground collision, so I was just falling endlessly after that.
The art is really cute, and I liked the BGM too. For a first game, I think it’s a really cute project. Although I have to say, your character looks like a lolo, so I felt a little guilty launching him across the map every time haha
This game had my hands sweating and made me want to smash my keyboard. I didn’t think gathering ingredients could be this stressful. I lowkey got dizzy from how focused I was on trying to finish the game. It was a really fun experience, and I think this is the game that got me the most locked in so far.
This was really fun! I like how you guys made making the bouquet and baking as interactive as possible. The bouquet part worked really well. The baking, though, had me thinking way too hard. I was wondering, How do I crack these eggs? and Can I pour the milk through the opening? In the end, I just started dragging every ingredient on top of the bowl because nothing else seemed to work. Then I clicked “Finish Baking,” and the cake just appeared.
This game is honestly so funny. On Day 2, the girl who wanted to buy a collar for her “dog” already made me giggle, then I completely lost it when the shelf showed a spike collar. You guys have a great sense of humor.
And don’t even get me started on HANDY HOGAN. Then after fighting him and getting the ring, the dialogue suddenly says, “dialogue here of giving him the ring.” That absolutely killed me. This is exactly my kind of humor. I ended up dying because I had no idea how to circulate my Qi, but I was laughing the whole time.
Probably the funniest game I’ve played in this jam. I came into it not knowing what to expect, and I definitely wasn’t disappointed.
This was pretty fun! If it had level progression, I feel like it’d be the kind of game that gets me addicted without even realizing it. I really love how cutely the character walks, and I enjoyed the game mechanics, the art, the BGM, and even the simple storyline. It all came together really well, and I genuinely liked the game.
My only concern is that the time, departure time, and cash are a bit difficult to read because the text is white on top of a light-colored background. I only realized how important the time and departure time were when they started blinking red. I was too busy admiring the art on the ground. I really love the art style!
You made something that moves! The A/D keys for movement work, pressing E to check the inventory works, and Esc also works for bringing the player back to the menu. You made the assets yourself and learned how to export the game as an executable file, which is already a great start for your first attempt. You should be proud of yourself for giving it a try!
[SPOILERS]
I felt like I was third-wheeling and just watching a couple banter the whole time. It really captured that mundane everyday feeling of hanging out with a friend, or third-wheeling your friend and their partner. Somewhere in the middle, I was thinking it felt a bit too ordinary. You know, it reminded me of the kind of conversations and moments you’d experience in high school or college.
When the ending came though, it completely caught me off guard. I thought the story would end after they picked out the pasalubong based on our choices. I didn’t expect Eli to die at all, it came out of nowhere. But I think that’s also what made it feel realistic, because things like that really do happen out of nowhere in real life. I like how the writer handled it. Even though it felt a bit slow-paced for me, I get why it was written that way.
I also really liked how each character had a lot of animated expressions. It made the dialogue feel much more alive. I do think it would’ve been even better if the backgrounds were originally drawn, or at least edited a bit more, but I understand the time for the jam was limited.
One thing that did put me off was how the dialogue appeared one sentence at a time instead of letter by letter or word by word. There were some moments where it worked well, but for most of the game it made the dialogue feel a bit clunky.
This reminds me of Signalis, but as a hybrid of Signalis and Papers, Please. It looks really cool. I love the visuals, and the BGM coming from the radio adds a lot to the atmosphere.
When I started playing though, I think a tutorial would’ve helped because I got really confused (and honestly still am) about how the game is played. Maybe I’m just dumb, but I had a hard time figuring it out.
Another thing is that it was pretty laggy on my device, which made it even harder to play and made me feel a bit dizzy. That might just be a problem on my end, though. Overall, I really like the vibe the game has.
This felt like how I feel whenever I have to have serious conversations with people, where I have to carefully think about what to say. I really like how the words we say are the cards we’re dealt. It doesn’t even mention anyone I know in real life as the person I’m talking to in the game, but somehow it still made me think of someone. The game is so simple, but I really like it.
The game’s art style is very cute, and I can tell the people behind it are really artistic. I do think the BGM doesn’t quite match the art style and overall feel of the game though, because for some reason it makes me feel like something eerie is about to happen. Or maybe it’s because the characters are ghosts.
The story feels a bit surface level to me, but I think the main focus is really the art, and honestly it looks great af!
Brooo I can’t believe you guys almost wasnt able to submit this. This is pretty cool. I haven’t played everything pa pero I’m definitely giving this 5 stars. Cool af and a bit funny that the truck to the cannibal settlement and military base is just a wonky drawn car. I think it’s pretty obvious you guys were cutting it close but this game is such a winner for me.
For a 72-hour game jam, I think the team did a great job with this project. The game’s resolution was a bit buggy on my end, so I couldn’t see all of the buttons, but I can tell there’s a solid foundation here that could be polished further with more development time.
The visuals are a bit rough around the edges, but the gameplay mechanics are what really make the game stand out. They feel engaging and have a lot of potential. The story isn’t much of a focus, but it seems like the team chose to prioritize refining the core gameplay instead. Overall, it’s a fun concept, and I could definitely see it working well as a mobile game.
I Say a Little Prayer for You wasn’t what I expected when I first saw the game jam’s theme. Still, this interactive web app turned out to be genuinely heartwarming,,which feels fitting, since that’s exactly what a pasalubong is meant to do: make you feel the warmth and thoughtfulness of the person who gave it.
The art direction and overall vibe are lovely, and I appreciate the creative interpretation of the theme. While I don’t really consider it a game, I gave it three stars because it’s aesthetically pleasing and presents the theme in a unique and meaningful way.















