For a 72-hour game jam, I think the team did a great job with this project. The game’s resolution was a bit buggy on my end, so I couldn’t see all of the buttons, but I can tell there’s a solid foundation here that could be polished further with more development time.
The visuals are a bit rough around the edges, but the gameplay mechanics are what really make the game stand out. They feel engaging and have a lot of potential. The story isn’t much of a focus, but it seems like the team chose to prioritize refining the core gameplay instead. Overall, it’s a fun concept, and I could definitely see it working well as a mobile game.