See CONTROLS section for more details.
Just press the Z or X keys on your computer keyboard to start the game.
Buttons "0" and "1" are virtual, since the game is designed for a fantasy console.
Hi, thanks for your feedback.
Performance test (Benchmark):
CPU: Intel(R) Core(TM) i3-5005U Dual-Core @ 2.00GHz
RAM: 4.00 GB
GPU: Intel(R) HD Graphics 5500
OS: Windows 10 Home (build 19044)
CPU: Intel(R) Core(TM) i5-6400T Quad-Core @ 2.20GHz
RAM: 8.00 GB
GPU: Intel(R) HD Graphics 530
OS: Windows 10 Home (buil 19044)
The primary browser I use is Firefox, and as you can see, in TIC-80 v1.0.2164, even at idle state, it doesn't reach 60 FPS. So I choose TIC-80 0.90.1723 to be the version running Alter Ego to provide the best experience on browsers.
If you want to try it for yourself, here are some links to the benchmarks (use "123" as password):
TIC-80 tiny computer 1.0.2164
https://kyuchumimo.itch.io/crapmark-1
TIC-80 tiny computer 0.90.1723
https://kyuchumimo.itch.io/crapmark-2
Compatibility issues:
SCREEN OFFSET (VRAM)
Others:
The games hosted on the tic80.com site are open source, I have no problem with that, but I have noticed that there are people who upload clone games with some minor modifications, besides there is no way to report these carts, for this reason, I do not think it is safe to upload the games.
Tested on Lubuntu 21.10 x86_64 (GNU/Linux)
There are many missing files in the linux.zip archive, however this files exists in the windows.zip archive
FileNotFoundError: [Errno 2] No such file or directory: 'data/assets/Roboto.ttf'
WORKAROUNDS
Roboto Bold required, but Roboto Regular TTF font is provided
FileNotFoundError: No file 'data/assets/buttonSheet.png' found in working directory
FileNotFoundError: No file 'data/assets/target_1.png' found in working directory
FileNotFoundError: No file 'data/assets/wood_horizontal.png' found in working directory
FileNotFoundError: No file 'data/assets/target_1_big.png' found in working directory
FileNotFoundError: No file 'data/assets/target_1_big_destroyed.png' found in working directory
FileNotFoundError: No file 'data/assets/armored_target_imgs.png' found in working directory
FileNotFoundError: No file 'data/assets/targetPiece1.png' found in working directory
FileNotFoundError: No file 'data/assets/targetPiece2.png' found in working directory
FileNotFoundError: No file 'data/assets/targetPiece3.png' found in working directory
FileNotFoundError: No file 'data/assets/cannon_gun.png' found in working directory
FileNotFoundError: No file 'data/assets/cannon_stand.png' found in working directory
FileNotFoundError: No file 'data/assets/hitHurt.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound1.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound2.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound3.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound4.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound5.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound6.wav' found in working directory
FileNotFoundError: No file 'data/assets/Hitsound7.wav' found in working directory
FileNotFoundError: [Errno 2] No such file or directory: 'data/assets/parallax/map_1/map.json'
FileNotFoundError: [Errno 2] No such file or directory: 'data/assets/parallax/map_2/map.json'
FileNotFoundError: [Errno 2] No such file or directory: 'data/assets/parallax/map_3/map.json'
FileNotFoundError: [Errno 2] No such file or directory: 'data/assets/parallax/map_4/map.json'
FileNotFoundError: No file 'data/assets/parallax/map_1/background.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_2/background.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_3/background.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_4/background.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_1/layer_1.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_1/layer_2.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_1/layer_3.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_2/layer_1.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_2/layer_2.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_2/layer_3.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_3/layer_1.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_3/layer_2.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_3/layer_3.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_4/layer_1.png' found in working directory
FileNotFoundError: No file 'data/assets/parallax/map_4/layer_2.png' found in working directory
Unable to play via linux.zip archive out of the box.
Tested on Lubuntu 21.10 x86_64 (GNU/Linux) now via source code
It's enjoyable, but I feel like it's missing some things, for example music, that the ships explode when you destroy them instead of just disappearing, some way to recover lives to extend the duration of the game, although I would have preferred to use another definition such as energy, armor, life, etc., that you could keep several "mutations" at the same time, and finally there is a point in the game that you can abuse the ability destroy.
As positive things, the variety of enemy ships design is appreciated, the asteroids make the game not feel so empty and that they are destroyed in pieces adds interactivity to the game, although touching them only disappears, I would have liked to see them in greater quantity.
I have also noticed that there is an echo effect in the sound effects.
Score: 6/10
Tested on Lubuntu 21.10 x86_64 (GNU/Linux)
WORKAROUNDS
FileNotFoundError exception @ main.py, line 68. Case sensitive!: missing Assets/hard.png but Assets/Hard.png exists.
There is no music or sound in the game.
The graphics are too simple, I mean, there are no animations or visual effects.
There is no physics.
The character moves very fast and continuous when you fire the gun.
There is no application of the game jam theme.
Difficulty selection is appreciated.
Score: 1/10
Tested on Windows 7 Ultimate SP1 64-bit (VM)
Requires Python 3.9 + api-ms-win-core-path-l1-1-0.dll.
WORKAROUNDS
api-ms-win-core-path-l1-1-0.dll: Install Microsoft Visual C++ Redistributable for Visual Studio 2019
Python 3.9: Windows 7 SP1 only supports Python 3 up to v3.7.6
I can't test the game :(
Tested on Lubuntu 21.10 x86_64 (GNU/Linux)
Not working
MISSING SOURCE CODE!
Music becomes repetitive in a matter of seconds, I'm not gonna lie.
As for graphics they are fine, it has a camera that follows the character, screen shake, particle effects, although the graphics of the level maps are always the same, something like a recoloring of the graphics between levels would have helped
In gameplay it feels limited that the only thing you can do is move and jump, something like a weapon or powers would have helped.
Also you need to put a message that says "press ENTER to continue..." in the backstory. I spent a few minutes figuring out which button to press, since in the readme.txt file it just says to use A, W, D and F as controls
Score: 6/10
Thanks for your feedback ^-^
Due to lack of ideas, contributions and time, only one game was made. The team was originally made up of 4 members, however 2 of them did not contribute anything. I did the program and the graphics, while AdamAudio did the music
To give you an idea, the games to choose from are from the Brick Game console, but with the twist that they would have inspiration from Game & Watch Gallery.
To maintain that spirit, the names of the games would be as generic as possible, for example: Frogger => Frog, Breakout => Blocks, Tetris => Bricks, Space invaders => Aliens.
Among other changes are that you can only move through certain fixed spaces and that the score accelerates the speed of the game and music
Thanks for your feedback ^-^.
I did the graphics and the program, while AdamAudio did the music.
The choice of graphics and sound is due to the fact that this game is inspired by Game & Watch Gallery (Game Boy / Game Boy Color). Some limitations were taken to make the game compatible with TIC-80, such as the color palette and the number of graphics that can be drawn on a single screen.
Do you have the dependencies installed?
To run the game, you can use Thonny IDE or GNU / Linux shell or Windows shell
Explain your problem in more detail