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kyoobqa

2
Posts
A member registered Oct 13, 2020

Recent community posts

I'm confused as to how to stop the $RAND from rolling on every scene element change. I want the game to pick the RNG value and set it in stone but no matter what I do, it keeps rolling random numbers. Even adding the value of Result to a different tag and then erasing Result won't help. Plus, <+> behaves the exact same way as : with Roll/Result, and <-> just makes it a negative (i. e. if the first Roll is 2 and the next one is 4, Result will first be set to 4 (-4) and not 6 (-6), as addition/subtraction is supposed to work). Why does that happen and how do I fix it?

I think it would be amazing if you could add a way to use conditional tags as "X or Y" instead of just "X and Y", or maybe some kind of an "else" sort of thing, like in the timers. Making an input-based scene is a headache right now.