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I'm confused as to how to stop the $RAND from rolling on every scene element change. I want the game to pick the RNG value and set it in stone but no matter what I do, it keeps rolling random numbers. Even adding the value of Result to a different tag and then erasing Result won't help. Plus, <+> behaves the exact same way as : with Roll/Result, and <-> just makes it a negative (i. e. if the first Roll is 2 and the next one is 4, Result will first be set to 4 (-4) and not 6 (-6), as addition/subtraction is supposed to work). Why does that happen and how do I fix it?