Super fun! Agree with the suggestions KelvinHM made below, some camera smoothing could definitely help with the dizziness. But overall the game definitely has a distinct feel and sensibility that is just fun throughout. I thought the level design for the city was particularly cool and liked the factory as well.
Few ideas if you do keep working on future iterations:
The gameplay got a lot more interesting on the third level with the ranged enemies adding a whole new element of strategy to it. Adding some additional enemy behaviors like flanking could help bring that out in the earlier levels too, where you get the fear of being closed in on from all sides while mostly moving backwards.
I also think it'd be cool to add some powerups in the flying sections that might help you in the combat so there's more connectivity between the two different game modes.
Enjoyed playing it and would definitely be interested to see an updated version in the future if you do decide to keep working on it!
