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Kwellerbee

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A member registered 75 days ago

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Super fun! Agree with the suggestions KelvinHM made below, some camera smoothing could definitely help with the dizziness. But overall the game definitely has a distinct feel and sensibility that is just fun throughout. I thought the level design for the city was particularly cool and liked the factory as well.

 Few ideas if you do keep working on future iterations:

The gameplay got a lot more interesting on the third level with the ranged enemies adding a whole new element of strategy to it. Adding some additional enemy behaviors like flanking could help bring that out in the earlier levels too, where you get the fear of being closed in on from all sides while mostly moving backwards. 


I also think it'd be cool to add some powerups in the flying sections that might help you in the combat so there's more connectivity between the two different game modes. 

Enjoyed playing it and would definitely be interested to see an updated version in the future if you do decide to keep working on it!

Crazy that such a simple platformer turned out to be easily one of the most fun games I played this jam. Really maximizes the fun available with such familiar mechanics through great music, a cohesive theme, and tight level design. I thought the pacing of levels was particularly good where each one felt long enough to be difficult but didn't get boring. The decision to run back through the same levels with added difficulty was also clever and kept me playing for even longer. Had to keep trying until I cracked top 5 on the leader board (at least for now). Awesome work

Super inventive, awesome to see another cool game about chickens!

there is a fast forward button in the top right but maybe we could do more to draw attention to it. Appreciate the feedback, thank you!

We'll be sure to send our chickens over if they ever need a phone taken out. Fun game!

Beautiful visuals and super atmospheric. Had way more fun than I should have just clicking numbers and getting murdered

Booster will forgive you! 

Definitely a unique concept, think there's a ton of potential there

Last two levels were definitely my favorite, was cool to see how giving such limited movement made for some interesting puzzles.

Really clever, could definitely play more. Was maybe starting to get a littleee dizzy but definitely worth it!

Just that when you're switching back and forth between the two worlds more often (especially when you're doing some of the harder jumps) you're constantly changing the music back and forth and so it gets a little more annoying than when you're just listening to either one for a longer time. 

Think the coolest part of this for me was when you go down a decent distance and aren't sure what's waiting for you on the other side when you use the amulet. I think leaning into that idea could make for a really cool game if you do decide to keep building it out!

Fun puzzles, loved the floating lights on the last one!

Really cool example of how simple mechanics can lead to some really interesting level designs. Had fun with it and would definitely play more levels

Easily one of my favorites I've played so far this jam. This game made me forget about the jam, about evaluating or comparing or thinking what cool features could be added. I found myself just playing, just pulled into this sweet little world. Really elegant way of shifting your needs so you always feel there's a new task to do. Excited to replay, wonderful job.

Love the character design, really cool

Ton of fun, very immersive. The scale back room had me almost losing my mind, was very glad to escape that. Great experience, glad to have played!

Tilemap concept is awesome and had a lot of fun experimenting with it. Really curious to see how you could refine it with more details on what the advantages are for each tile, why certain ones might be better to have next to each other etc. Think you're on to something really fun!

I actually think splitting out movement from direction made for a really interesting platforming experience, especially the drop at the bottom of the second stage where you have to stop midair to fall straight down, and the next section at the top where I found it easiest to jump before starting movement. Impressive result for the short turnaround, think you have a good eye for level design. 

Liked the visuals, particularly the city dimension. Dimension switch mechanic is cool but agree that it would have been useful to have an instruction in the game on how to do it at the start, also maybe some indication of how long you have before you can switch again to make it a more integrated part of the platforming. Found the switching back and forth between the music a little jarring. Nice job overall!

Agree with other comments about the  FOV, also found the footstep sounds a little irritating after a while. But nice job getting the superliminal mechanics to work!

Agree with other comments about the  FOV, also found the footstep sounds a little irritating after a while. But nice job getting the superliminal mechanics to work!

Exceptional. Far more intricate than I imagined at the start, with beautiful visuals and immersive sound design. The last puzzle was a doozy, but very rewarding once solved. Real treat to play, would definitely recommend. At the very start, was a little annoyed with the character moving directly towards the click instead of some kind of pathfinding, but realized as it went on that it was probably intentional to make navigating the isometric levels part of the puzzle.  Great game overall