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車 (kuruma)

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A member registered Jul 16, 2025 · View creator page →

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Playing this had me at the edge of my seat, wanting more. I love the dynamic between Yoru and Eiko and how their relationship developed over time. I think the interesting bit is how Airi is willing to do anything for Yoru despite having such a strange relationship with her.

The GUI design and sound design really help visualize the dread and foreshadowing of a lot of the elements within the visual novel. It was superb! After hearing from Kirin what it was inspired by, I was really amazed by how well the references were implemented into the story. I really like it!

thank you for checking out our work! 🩵🩵

Reading this was a blast. I love the way the GUI is used. It was very creative, and the storytelling was compelling and gut-wrenching. It was a very fun read! 

I love the usage of the cursor changing whenever a scene comes up to show Callie's state of mind and actions. It was really a unique design choice that a lot of the other comments have mentioned. I wonder if the designs were really intentional, to say the least.

Overall, a fun piece of work with cute girls  <3

Thank you for enjoying our work. I appreciate that you took the time to comment and ramble about it! 

Hopefully, we added more to your reading plate! I'm glad you caught on with the references as well.

Having read this, I felt like this was such a lovely piece that illustrates the dynamics between the characters and the influences of fairy tales illustrates the horrific reality of what goes on behind the scenes. The usage of fairy tales kind of gives off the vibes of a dark Marchen. As someone who plays joseimukes a lot, I feel like the Wolf illustrates that obsessive prince charming that will hurt everything to be with the main character very well. As for Gretel and the Girl, I feel like their dynamic illustrates the idea of intimacy and trust from helping each other out. That they can find love through the troubles and horrors of life. 

The writing felt oppressive in some parts, and it delivered a feeling of insecurity and fear that lingered. It was definitely creative to use a joseimuke/otoge format. Because it feels like a turnabout of events once you get to one of the other endings. In a sense, I think that juxtaposition was lovely to see.