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Kuruko Games

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A member registered Nov 06, 2021 · View creator page →

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I'm still working on it, I want to present it when it's more advanced. For now, I only visit the CopperCube forum to ask questions. I like CopperCube and I'm still learning.

In fact, I could do it in CopperCube; right now I’m working on a project specifically with CopperCube 6.7

Unity

Hi! First of all, amazing work on the CopperCube++ extension! I've been testing joystick inputs and I discovered the following mappings:

  • Button A → #joybuttonpressed0
  • Button B → #joybuttonpressed1
  • Button X → #joybuttonpressed2
  • Button Y → #joybuttonpressed3
  • L1 (LB) → #joybuttonpressed4
  • R1 (RB) → #joybuttonpressed5
  • View (Select) → #joybuttonpressed6
  • Menu (Start) → #joybuttonpressed7
  • Xbox Button → #joybuttonpressed10

However, I haven't been able to detect L2, R2 triggers, or the D-Pad directions (Up, Down, Left, Right). Could you please tell me how I can read those inputs in CopperCube++? Thanks again for this awesome project!"

I have a question, if I have a 3D model with vertex color only, with this extension will it be possible to see its shadows with dynamic lighting?

How can I add a second cooperative player?

I like how it looks visually