100 lewd - demo version completed. Regarding other mechanics - they will be developed in future patches. More information - Q&A - Version 0.1 Demo - Hermione's Shop community - itch.io
Kurotica Team
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Hi! We're targeting March, I created a post about this
v0.2.0 Plans - Hermione's Shop community - itch.io
Hello, friends!
Here's a short list of what awaits you in version 0.2.0
What's New:
- Potion recipe search and a new mini-game
- "Special Potions" mechanics
- "Mystical Recipes" mechanics
- Adding credits (If you don't want your nickname to appear in the game, write to us)
- Adding new scenes to work, flirting and rest
- Getting discounts from Snape and more 😉
- Client interactions with Hermione
- Gameplay quality improvements based on your suggestions and many minor refinements
- ...We might have forgotten something and the list will be updated
We didn't go into details about the new mechanics. Let it be a surprise. We promise you'll like it!
All these things should greatly diversify the gameplay and make it even more interesting.
We are targeting that the first build of version 0.2.0 will be ready in March
Thank you for being with us <3
Question: Why is the economy so broken? Flirting isn't profitable, lewd grows anyway, and it's better to earn money by resting.
Answer: Initially, we planned a completely different progression speed for Hermione. Specifically - +1 lewd per day end and +1 lewd per each flirt. But testing the demo version showed that reaching the end of the demo takes approximately 2.5 hours of real time. This is too much for a game that has so little content besides the main mini-game. We decided to compress the progression so that a player could enjoy all the brewing delights in approximately one hour and not get tired from monotonous work grinding. Now, as we develop and add new content, we will gradually return to the original progression, but due to new content in the game, this won't cause such pain, and the game will flow in a smooth cycle where you can enjoy each stage of Hermione's liberation.
Question:Will there be content with Snape? And why does he take so much money during inspections?
Answer: Content with Snape will definitely happen and there will be a lot of it! He takes a lot of money so that in the future Hermione will have the opportunity to negotiate with him ;) thereby reducing or even completely negating his large penalty.
Question: Will there be other activities besides the main game?
Answer: Yes, and very soon we'll start working on this! We really want to make the game so that the player always has a choice of what activity to engage in and which story development branch to continue at any moment. Recipe cabinet, cleaning, artifacts, clients, evening time and much, much more...
Question: I used the cabinet for quite a while but didn't find a recipe. I think it should be there.
Answer: Absolutely right! We made a placeholder for recipe searching, and in the next patch it will become active!
Question: What's the maximum development level? It was hard for me to understand when the content ended. I expected there would be more!
Answer: This is our oversight that we didn't introduce a warning about the maximum lewd level - we apologize for this. Currently, the maximum value is 75 points. The last scene in the main mini-game is at 60 points.
Question: Why is the text with clients in the mini-game so terrible in the English version?
Answer: Honestly, we didn't think this would be such an important aspect for our game. It was added literally in the last days and was hastily thrown together. And since we're not native English speakers - it turned out poorly. Now we realized our mistake and understood how important this is for players. We will review the text and make it proper.
Down with Ruglish!
Created a separate thread for online version issues
Online itch.io version ploblems - Hermione's Shop community - itch.io
Hi guys, we have decided to suspend the development of this project for the time being. The reason is that the demo and the concept we created didn't appeal to us. No big deal, we are just moving on to the next project and continuing to test ideas.
News about the new project will also be available on patreon. We have also set up a Twitter page and you can follow the latest news there too

