Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Mar 21, 2019

Creator of

Recent community posts

Hi there, would love to hear more about the project, here is my portfolio:

Hi everyone!

For the last 12 years, I have been working mostly as an indie game developer and collaborating with other indies, and developing more than 20 games in various styles and genres. 

I have experience both in game design and game development/programming. I directed, designed, and developed video games from initial prototype to release.

Most experienced in the action and shooter genre, with over 10 titles released. Genres I am also very familiar with 2D platformers, racing, match 3, trading card game, RPGs, online multiplayer, puzzles, etc.

I focus mostly on developing games in Unity 3D, while other engines are possible by request.

My latest game, Serious Sam: Tormental, was released on Steam, and published by Devolver Digital. Before that, I partnered with Mad Head Games, a company under, for the development of Rocking Pilot.

In my free time, I'm working on my own project Immunauts for which I received the Creative Europe MEDIA grant for the development of the prototype.

I'm also developing Galaxi Taxi with Fumi Studios.

Please check my complete portfolio here:

Available for part-time or full-time remote work.

My hourly rate is $40-$80, depending on the duration of the project.

Payment Method: wire Transfer, Wise, or Paypal. I own a company based in the EU.

I can help you with:

- Game development

- Game design services: basic concept, GDD document, game balance, playtesting

- Pitch deck development

- Publisher outreach

- Art and animation

- Music and sound design, FMOD implementation

- Competitive analysis

- Game testing and QA

- Steam release and API

- Localization

- Game porting

- EU funds pitching and documentation

- Consulting

Thank you for reading, and I’m looking forward to your message!

Be free to also send me an email:


(1 edit)

Hi guys, 

I'm glad to see that the Ogmo Editor continues improving every year, I have been using it since Ogmo Editor 2, and it always my favorite.  Even though we develop our games in Unity, we use Ogmo Editor for making levels. 

I was excited to try the new version, but after creating a new project and setting everything up, I noticed that the old export option to .oel format was removed.

Would it be possible to add it back? I would love to do it myself if it's possible, but I am not sure where to start. Thank you!

Amazing job guys!

Thanks! Glad you liked it!

Hey we just wrote a blog post that is explaining the differences!