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Made by Feather

A member registered Mar 01, 2014 · View creator page →

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Thank you so so much! <3

aaw thank you!

Aaaaw thanks! It's amazing! Glad you liked the game :)

Thank you! <3
The Moon needs only to be understood :) 

AAAW! Thank you so much for playing! The video is great! So glad you liked it :)

I made one!

(1 edit)

Yeah, think I can't find a Bitsy way to do it (I blame myself to always overcomplicate simple things).

Well, I'll try that hack, thanks! It seems perfect also because the very last thing you do in my game is speaking with a character. So it will get to the end quite naturally.

It would be having spoken with a certain character upon certain conditions. So I would say not having a certain item but rather having a variable equal to some value.

Hey there,

is there a way to activate an ending tile upon a certain condition? Like, I need the player to do a certain task and then the game should end. But apparently there's no way to do it?

Or am I missing something?

Hi everyone!

I wonder if someone can lead me to tutorials/resources about how to manage to get a 64X64 resolution in Unity (and maybe have the viewport adapt to various screen by getting pixel bigger).

The first thing I've thought is to map the entire game on a 64x64 render texture, but maybe there are other (cleaner?) ways.

Dunno if I'm going to use Unity, though. I was intrigued by Defold engine also.