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kupoday

9
Posts
2
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A member registered Jun 20, 2020 · View creator page →

Creator of

Recent community posts

Very cool idea! I got hole in ones on all levels except "goodbye", which had so many lines that I didn't think I could get past them. I think with some clever level design and some variations on the swap pattern this could be a full game.

I liked the difficulty level and that I was able to keep everything in my head and make a plan before making any swaps. If it were any harder I probably would want a game mechanism to help me reduce the search space.

I like the art style and sound as well!

This is a great description of what I was going for so I'm glad you got it and enjoyed it!

Thanks for the notes! I agree with all of these points and I'll see if I can clean them up in a future revision.

Very nice! I like the gameplay and theme. There were a few bugs, like I think I swapped a cow off the screen once and got stuck, but overall it worked and was fun.

Nice! I like the puzzle mechanics and the final stage had me stuck for a moment.

It felt a little laggy and I wanted to flip tiles a bit faster. And more stages would have been nice.

This was good for a jam entry, though!

Very cool! The graphics and animation are beautiful and the music is great. The controls feel a bit imprecise and I think I would have made it further if they were tighter. I didn't make it past the diamond enemy to know if there are others but some variety would have been fun. Nice job!

Nice concept! I liked zen mode since it takes a bit of cleverness to come up with the right patterns and the unlimited time was nice. I couldn't get over the learning curve for the swapped mode so I just did my best with the main mode.

This was fun! The last donut made me feel smart, which I like in a game, haha. I was hoping I could swap to the bigger rock and play through with that one after I realized I could jump the pit. I liked the peaceful music also.