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Kully

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A member registered Jul 01, 2021 · View creator page →

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Hope this feedback is not too late 😅

Main Take-Away: Pretty nice experience overall, but a little repetitive and hard to figure out what is going on for a little bit.

I found it pretty engaging, I like the quick ease-in-out camera movement into place (feels like you have a lot of control).

Were you confused by anything when you started playing?

  • Mind you that I did not read the instructions (the nature of shortening attention spans I suppose) but struggled with the controls for ~20 seconds at first. I didn’t know what I had to type. I was trying to type words around me, only to realize that I just needed to use the arrow keys to move.
  • Some onscreen instructions (arrows that blink for a few moments, then a mini instruction set at the bottom) could be a useful touch.

Does the game lack variety?

  • Yes, a little. It was honestly pretty fun ripping through boards for the first 2-3 rounds, but then got a little repetitive.
  • Consider making smaller feedback loops, i.e. a checkpoint you hit after 5 boards, and a clear indication how close you are to it. I would suggest maybe a horizontal bar to visually demonstrate the progression, rather than numbers.
  • Maybe even switching up the music every 10 levels or something.

Are the visuals too plain?

  • No not at all. I has a throwback addicting-games vibe to it (not a bad thing as I grew up on that) and was easy enough to understand the visual metaphor of a spreadsheet (unique tbh, I have not seen something like that).

I hope this was helpful, and hope your gaming journeys have been going strong since. 💪

Hahah, serviceable placeholder it is! Looking forwarding to seeing the next rendition, and your other levels. 🔥

Would like to see these levels move and stuff like that.

Wow very cool.

Am making a game right now and was struggling yesterday while I was listening to a video Spotify Podcast 😅

Everything I'm doing is running on CPU so kinda makes sense.

Do you know any good places to start when it comes to learning shaders / GPU, esp from a javascript perspective? Very curious to hear back from you. :)

@NahueCabrol
Yeah this planet collector app looks really, really nice! I'm impressed.

@Deep-Fold
And well done on the tool. Honestly so curious what algos you used to optimize this so well. 👀
(I skim text often, so will go back and see if you talk about it)

Nice stuff, did you make all this cause I asked about it?! Would be really cool if you did, just saying. 🙂

I like the glow, the run looks more like a prance through the meadow. Is that intentional?

Thank you for all the fleshed out responses. And hitting all my questions haha.

Narrowing down on the UI stuff, this is actually something I do for a living hehe (designer, UIs for webapps, etc) I can definitely echo the need for such things because a good design can actually improve your engagements with the thing itself, through affordances and the like. It's really interesting.

The shader stuff actually went a little over my head 😅 Can't really visualize it right now, and perhaps that's the problem. 🤔

Hmm, is there some help you are looking for wrt UIs and stuff? I'd be happy to offer constructive feedback / ideas if you're open to it. :)

Wow that sounds amazing! I'm a Maths guy (went to school for it, use it for my programming job) so I would be very interested in learning about this.

I have been curious about WebGL, John Carmack's contributions, linear algebra involved in some of the 3D engine stuff (currently working on some of the fish lens problems that come with those DOOM-style POV games)

Is there anything you are interested in learning in, improving in, advancing in related to games/game dev?

(wondering if we can help each other? 🤔)

Oh wicked, what kind of shaders? (also making a game so curious)

Have you looked into web assembly? I'm not an expert but there are ways to reduce lots a game with lots of data into a very small form to play in the browser.

Just saying, I'd love to see an idle animation and the tiles glow too 👀

I like the direction the concept art is going, and the updated screenshot of the level: looks like you are in a deep furnace (OwlBoy's The Floating Continent - Lava music comes to mind lol)

The outline helps, but it seems like you are using a ton of colors in your sprite work for him. While I think it does look good, I've heard advice floating out there to not go crazy with all these different shades of color. I think the underlying principle (at least my rationale) is that it makes working quickly more difficult.

eg. Imagining you have to now make individual sprites for the run animation or jump animation. It's gonna be really tough to produce all of them at the same granular detail. And making quick updates will take time. I imagine starting simpler will be better for iteration.

Hey just saw this!

I would have given it a try had it not been only downloadable for Windows :( (I'm on Mac)

Is there an in-browser version at all? Thanks