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kukkosten

14
Posts
1
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10
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A member registered Oct 08, 2024

Recent community posts

Nice!

Is there any difference between the download version and the web version right now? 

Cant wait for the new content, and it would be really cool to see the ent-factions (or whatever you’ll end up calling it).

Do you have other factions in mind?

Finished the demo(n).

This got me instantly hooked. I love the format, and I think this has a lot of potential.

You already got a lot of good feedback, so cant wait to see how this develops.

Some feedback from me (sorry if already mentioned or if I have missed out on some kind of game mechanic):

  • The taming of animals feels very lacking right now. Too much time spent on farming carrots for relatively small profit in regards of power. The wolves also doesn´t feel like a challenge, so right now I found the best route was to just slay the wolves and goblins, and go with the elves.
  • This is just a continuation of my latter point, but the goblin faction isnt really worth it right now, because of time spent on creating wolf riders. That being said, the goblin faction has great potential, and I also understand that this is early in development.


You probably have a lot of ideas, but heres a couple of suggestions:

  • The creatures of the forest could be a great faction on its own, or as a part of how the elfs commune with nature. An army of living trees really scratches an itch for me. Alternatively, an faction of Ents that really dont care about the squabbles between other races, but still are willing to fight against the Demon Lord to save the forest, could be one story line. A more "evil" story line could be to create ultra powerful wands from Ent Wood, as a part of a wizard story line.
  • I would love to see story lines that are conditioned by strict rules, like the usual stuff (fighter/soldier, wizards, etc), and more original stuff like "animal lover" (no animals slain), "forest spirit" (no wood chopping),, and so on. I think this could create a ton of opportunity and would also make the game even more enjoyable for several play-through

A rabbit that skips leg day are kinda ironic. 

Short and sweet, made me want to play more. 

Loved the game, only bad thing was that it ended too soon! Really looking forward for the updates.

Amazing game, but a real brain twister as well. You just get thrown into something you have to solve yourself.

Finished the stairway ending. Anybody found other endings? I have an idea which I didn't pursue before I ended the game, but don't want to spoil anything here.

Will try it another day, I am not in the mood for anymore trading today!

Virtually unplayable (in Chrome at least), unfortunately.

Opened the upgrades, and when I closed it the game freezes both in fullscreen and normal. 

As some other allready has commented: I love the upgrade that decreases costs to zero. That was really fresh.

Nice touch to add "The End" as a buyable.

Looking forward for more content, I really wanted more when I was done with the playthrough.

Reminds me of a certain style of games that was popular for many years ago, but not so much nowadays.

Good work! 

Pretty basic stuff, but i ended up spending way more time than I planned so you did something right here.

Poses as a clicker, but the clicks are just worthless after a while . I just let it run in the background when I did other stuff, and I got to "Insurance Nuke". Not sure if that is the last buyable item, but I kinda lost interest in the game at this point. The progress is way to slow for me to actually play this actively. I kinda forgot the whole thing, and came back. 

You don't have to make a super advanced incremental with deep lore to make me interested. However, I think this is too shallow, but maybe the developer have som plans for further development?

Firstly, I found one bug: The hoverovers is kinda buggy.  In the upgrade row from the glasses and below, appears out of bounds. They are also invisible in the item row from a certain point.

I kinda like the theme, so here are some suggestions:

-Add a counter to see how many denials you have pr second.

-Make the clicks more rewarding. Active gameplay is just useless after a certain point. It is a clicker after all.

-The items could increment at certain numbers. Now they just add a fixed amount for all eternity, regardless that their price increase.

-Events or story elements could make this more interesting as well. It is a satire, so adding events where the insurance company denies legit claims in a ludicrous way could be funny. Dark humour could work here, since its a satire.

Im not writing this to be unkind, I just think that this game actually has some potential if you develop it further.

This is really good if you love medium paced story incrementals like me. Cant wait for further development!

This was just great. Was disappointed when it ended, but that was just because I wanted more.

Cool game, when you just get the hang of it. I dont mind that its not a long game, but this game is something I could spend several hours playing.

Short and sweet, with a nice message at the end. Would like to see more good bite sized incrementals. Good job!

Loving how this could turn out, and looking forward for new upgrades.

I dont know how large you think this game will be, but I have some suggestions for the game further down the road: When you implement contracts, I would love if you could choose between more or less ethical choices, and that those choices would have an impact on your company.

Lets say you are selling to a warlord doing heinous crimes, you could earn a lot of profit, but risk bad PR. Bad PR would impact your position in the stock market. On the other hand, delivering weapons to more "clean" customers would not give you bad PR, but lower profits. High risk, high reward.

Paying off the media would shurely be an exciting option aswell. Desinformation, coverups or fake news about your competitors are some of the things you could do.

Industrial espionage vs doing your own research is also an idea. Protecting your own research would then be a natural consequence.

I allways like when you can explore different kind of options, and that choosing one path will lock the other, opening for higher replay value. Becoming a world dominating syndicate with no moral values or boundaries, or a pioneer in science that stretches beyond weaponry? How about space travel?

Once more, loving the game and how it could pan out.

PS: When I think about it, Im not sure how "ethical" you could be when you produce weapons, but I think you get my point.