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KubixDev

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A member registered Oct 29, 2025 · View creator page →

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Recent community posts

(8 edits)

Hi everyone,

I just released a new shader for Unity: Procedural Rain Droplet Shader. It adds animated raindrops and flowing rivulets to glass and other surfaces, giving your scenes a convincing wet-glass look.

Features:

-  Animated raindrops with adjustable gravity, strength and strike speed

- Flowing rivulets with adjustable speed, width and strength

- Screen-space glass distortion

- Adjustable blur and specular highlights

- Global and rivulet rotation controls

Two versions in one package:

HDRP: tuned for a realistic rain and wet-glass appearance

URP: lightweight, with wider compatibility

Procedural Texture Maker:

Generate your own droplet and rivulet masks directly in the Unity Editor, with no pre-made textures needed.

- Textures up to 4096x4096, seamless

- Adjustable drop count and radius

- Adjustable rivulet count, width, length and segments

- Automatic PNG export and Unity import setup

Get it here: https://kubixdev.itch.io/procedural-rain-droplet-shader-unity

Feedback and questions are welcome.

(24 edits)

Hi everyone,

I just released a new shader for Unity: Procedural Blood Decals. It generates realistic blood splatters with unlimited random variations, with no texture atlases required.


Features:

- Fully procedural blood generation

- Infinite variations with adjustable parameters

- High-quality rendering

- Customizable color

- Easy to integrate into existing projects

Built with Shader Graph:

Made entirely in Unity Shader Graph, so it's easy to understand, customize and extend, with no custom code involved.

Included:

- Blood Shader

- Example Materials

- Demo Scene

- Readme File

Compatibility: Unity 6+ HDRP & URP

The final look depends on your scene setup, lighting and shader settings.

Get it here: https://kubixdev.itch.io/procedural-blood-decals

Feedback and questions are welcome.