Hi everyone,
I just released a new shader for Unity: Procedural Rain Droplet Shader. It adds animated raindrops and flowing rivulets to glass and other surfaces, giving your scenes a convincing wet-glass look.
Features:
- Animated raindrops with adjustable gravity, strength and strike speed
- Flowing rivulets with adjustable speed, width and strength
- Screen-space glass distortion
- Adjustable blur and specular highlights
- Global and rivulet rotation controls
Two versions in one package:
HDRP: tuned for a realistic rain and wet-glass appearance
URP: lightweight, with wider compatibility
Procedural Texture Maker:
Generate your own droplet and rivulet masks directly in the Unity Editor, with no pre-made textures needed.
- Textures up to 4096x4096, seamless
- Adjustable drop count and radius
- Adjustable rivulet count, width, length and segments
- Automatic PNG export and Unity import setup
Get it here: https://kubixdev.itch.io/procedural-rain-droplet-shader-unity
Feedback and questions are welcome.


