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k.talay

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A member registered Jun 16, 2021 · View creator page →

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The game is simple and intuitive in mechanics.
I like her visual style.

*applause*

To some extent, this is a genius-absurd concept. But how cool it is implemented!

The cat always falls on its paws, the butter sandwich always falls butter down... Together they break the space-time continuum. The universe cannot allow such a serious threat. Therefore, through the puzzles you have to get out together with the cat and the bread.

I like that the game is short, but it does not bother, it feels full-fledged, the interface is intuitive, the plot is simple and clear, new mechanics appear over time (Cats are liquid! Yes! A miracle of technology for a toaster in action!), graphics can be called an example of successful styling and working with color.

I'm glad I spent my time on this game.

From the good. Beautiful pictures and font. It can be understood even with a little knowledge of English (if you understand the weather forecast). Even without knowledge of the language, by the method of selection, you will be able to complete the game. Our hero is not exactly a soulless dummy (he has a family, a job, thoughts, self-esteem, faith in the otherworldly). A large hitbox of items. Cursor selection with what you can interact with. The description corresponds to the content. Lasts less than fifteen minutes, even if blunt.

The bad is everything else. There is no music. The gameplay is monotonous and quickly gets bored. It does not bring anything new in literary terms, although the concept is interesting (you can safely write about five pieces of fan fiction with this). Flipping through a notebook doesn't work half the time. You don't get into the atmosphere.

Bottom line: turn on your music or the sound of rain/river/wind. Play.

Of the pros. Incredibly atmospheric voice acting.  You can pause it.

To play, you need a working space bar.
It's just a blinking screen simulator with music.

If they ask me what art house is for me in games, I'll show them that.

I returned to this game after a while, although it is very simple. Because it's one of the most philosophical and inspiring things I've seen in the last six months.

A simple game with raising three acute social topics: burnout, parental custody, determination to change jobs. The game has a superficial look at the problems, which is perfectly combined with the style. Each of the problems is evenly revealed in the course of the action.

The authors perfectly balance between dialogues and gameplay. The language is simple. Even if you don't know English, there's not much text there. I got 103 screenshots in one complete walkthrough. There are response options that affect the messages received. However, the text only affects the degree of understanding of what is going on.

The characters are not worked out in terms of characters, but they are there, and they work. They can all be understood and met in life.

The animation is smooth, the drawing is uniform. The location with souls is a little surprising - why is the background in the form of a notebook in a ruler?

To do this in three days is incredible! It was as if it had been created for several months.

No bugs were noticed.

96

After about 70 blocks, the blocks begin to shake and bug.

How is the animator training going? Perhaps you also have plans for your project. It's always great to see something beautiful come out of a little one.   It's interesting to see how you grow in this business.

71

Often the blocks get stuck in the textures of the earth. Sometimes Vinnie gets stuck in a block of land.  Often blocks of land are generated in such a way that Winnie cannot jump to them from the initial position and has to wait until the floor of the blocks rises to her.

Often she can't get between the blocks of the ground in a jump. But once the floor is reached, it passes quietly between the blocks. She often gets stuck in blue blocks when there are a lot of them and she jumps. Not just can't get out, but it hangs between them in the jump animation. Good luck getting out of this. This is quite realistic in half of the cases, if you quickly press in different directions.

From the details. Vinnie can nail not only a block falling from a height, but also falling from a stack of other blue blocks. (Vinnie is two blocks tall. If she moves the block, then the third one can fall on her and kill her).

*Vinnie is not an official name.