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A simple game with raising three acute social topics: burnout, parental custody, determination to change jobs. The game has a superficial look at the problems, which is perfectly combined with the style. Each of the problems is evenly revealed in the course of the action.

The authors perfectly balance between dialogues and gameplay. The language is simple. Even if you don't know English, there's not much text there. I got 103 screenshots in one complete walkthrough. There are response options that affect the messages received. However, the text only affects the degree of understanding of what is going on.

The characters are not worked out in terms of characters, but they are there, and they work. They can all be understood and met in life.

The animation is smooth, the drawing is uniform. The location with souls is a little surprising - why is the background in the form of a notebook in a ruler?

To do this in three days is incredible! It was as if it had been created for several months.

No bugs were noticed.