Inspired by FNAF I think it's a great prototype but would appreciate some lore told in game not just in the description of the itch page, similar to phone guy in FNAF. Other than that the jumpscare got me, though I wish I knew how to prevent it.
Krockie
Creator of
Recent community posts
I ESCAPED THE DEPTHS RAAAHHHHHH
All imma say is this game is so PEAK! This is already such a good prototype, and it's literally so well made, I love the use of 2.5D, and man the concept of using your heart to pump to the beat, and then it pumping for itself and then having to time your attacks and dodges make for such a good game! Great job! If you ever continue working on this I wish you luck, there's so much potential with this!
Hey! Great job on learning how enemies work, though I just wanted to point out some things I found:
a) The enemies attack too fast, as if they are a homing missile, so definitely make em stop attacking after reaching a certain distance to give player's counterplay
b) speaking of counterplay, as long as I'm stood still and spamming attack, enemies cannot attack me, they just get softlocked
Other than that great job! I love the aesthetic of the game, and all the animations. <3
Pretty cool intro cinematic and lore, I love how you used capsules for this. Though the enemy's we're pretty easy to shoot they would just run at me in a straight line. Other than that I really loved the aesthetic of things and at the end of the day it feels complete, has a beginning and an end, great job!
Solid game, just requires a bit of polishing, but the mechanics are pretty good!
My only advice would be to make it compatible with smaller screens, at first I didnt know what to do as It was zoomed into a certain part in the main menu it was only when I put it in full screen that I could see the "Start" button, in Godot we use control nodes to anchor and they resize depending on screensize (i'm 1152x648 for reference), not sure what the equivalent of such is in Unity, but I'm sure it'd help the consistency of your game's visuals throughout different screen sizes!
Thank you for the feedback! So I didn't get to account for that possibility that people would play the pyramid game last, but after the pyramid game there is in fact an event that happens but since you'd completed the final game ur immediately pushed it to the ending, definitely gonna add a timer of sorts so it doesnt end immediately!
This was such a sick and cool game, and I love the description that said if you don't like kinks you shouldn't like killing people too. Such an awesome concept for real, and the 3D in this game is PEAK, as well as the music and all the different comments you can get from making matches or mismatches and the cool lil deep voice, great aesthetic all around!
Cute lil game, I love the silly wizard hat, and I totally get your issues with uploading on itch, that's something I learned in Game Jams is even a day before, start uploading your itch builds to the browser even if its unfinished, this can really help with playtesting as you can let others playtest it as well, and you can see how it looks on the browser and make changes. Great job!







