The next version will only have the next cup in it with 4 more tracks and some bug fixes. I'm only making this in my spare time for fun.
Kritter5x
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It's something I know about already, the lakitu has dropped you in front of certain invisible checkpoints that you need to cross for a lap to be considered "complete" and because you haven't hit them your lap hasn't counted. I need to figure out a solution for this.
Thanks for letting me know though.
Any suggestions for what you think would make the game control better? I've tried to make it feel somewhat between Super Circuit and SMK but honestly it's hard because everyone is used to something different and if you've played your own enough you get so used to it that moving to another movement type is different. I played your game (pretty impressive too!) and I find it really hard myself with the drifting/sliding etc.
Under the "timed" area, I would like to see the ability to have a colour fade in and out continuously, preferably with a slider to adjust the timing of the fade in / fade out, so on low it'd only do a single pulse of colour and at its highest it would flash in and out really quickly. You have the ability for a colour to fade out, but this only happens once and only fades out, not in (which would also be a good idea to add, but that's another story).
There are many possible uses for this kind of thing, such as a "low health" indicator in something like a shmup, where your ship continuously pulses with red.