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Kringleberg

17
Posts
5
Followers
2
Following
A member registered Feb 14, 2023 · View creator page →

Creator of

Recent community posts

Thank you, we didn't know how to do, or find sfx that fit the game. The game will have those in the future.

Really great crafted game. I really liked where the color palette for the little fox fella changing from it's normal one to a blue one for the transition between the forest and cave, a pretty cool touch. But I want to say something for the gameplay. If you could, add a timer that stops enemies from shooting when respawning, It will make the game fell a lot more polished. Kepp up the great work!

Enjoyed the game. I would really want to see more levels from this project. Keep up the good work.

Thank you. It was a first for KoN@ter with working on sprites, and ones that closely resemble the NES. Your game looks amazing, I feel it resembles the Amiga more than the NES, maybe because of the more empty space some backgrounds have, but you have more experience and it shows. The gameplay is really adictive, really reminds me of Wario ware! Really hope the quarantine on your game gets removed, best of luck!

Yeah I wasn't able to  add like interchangable speed to the rocks, or more randomness because of last minute crunch. But I'll be sure to fix this in the future. Thank you for the encouragement, It will be completed!

Cool! Sending you a friend request now.

Well, me and my friend just made profiles on discord. So how do we find you again? We just search up your name, right?

I actually don't have discord, but I've seen your email on your website. Would that work, or is that a work email and you prefer something else for communication? I can make an account real quick If you prefer Discord!

Good day, me and my friend are a team of 2 and we're looking for a third member for music and sound effects. Im the lead programmer and artist and he's the helper artist for like backgrounds and stuff. How can we contact you for like forming this team?

I see the problem. So imagine that you're like a space shuttle. the movement is determined by the camera rotation. Also I it's hard to determine the location of the objects, its a problem with the shaders. Also, the goal is none, it's just collect about 10 stuff in space and then you get turned into a black hole by the sheer mass and size, then you collect another 10 objects, and the cycle continues. Hope you enjoyed the game

Wassup

What do you mean. Like the unity version is 5.

(1 edit)

Now my friend. I made an explanation of what I had to do to make it work. Here is is. https://kringleberg.itch.io/super-mario-walking-simulator, and I'm sorry that it is a link to another of my projects,  but check it out. Another thing you can do is download DevKitPro(you won't have any legal problems with Nintendo), but I found it hard to work with. Hope this helped. If you have any more questions, please ask.

Thanks my guy

I like it when the hole says "WHOOOSH" when it boost's.

The game is amazing with how simplistic it is, but also packs an interesting gameplay. I'm looking forward to possibly a continuation of the game, or possibly a story of the two characters.

Well no. I didn't have enough time to add cutscenes in between the wrestling bit's. But for context it's supposed to be: before the first wrestling bit Master L(the small old dude) confronts Dowser(the kappa) to get back all of the cucumbers for his starving village, but in order to get them back they're in a sumo match (because kappa's love sumo battle's) and Master L looses, witch take's us to the shooting scene, witch wakes place after Master L looses the first battle and tries to make a run for the cucumber supply. ; But I made the third wrestling bit unwinnable(didn't have time to make the match winnable). You can see a more raw explanation on the main menu. If you have any other questions(I doubt it) I will answer them.