Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

krijnsent

0
Posts
2
Topics
1
Following
A member registered May 08, 2019

Recent community posts

After playing the game on my PC for quite some time I have a couple of bugs/requests. First of all: can we somehow help coding/improving the game? And:

  • The darker colored civs (dark blue mainly) should have white text city names, as black is unreadable
  • In the Civ overview, I can't see which color matches with which Civ, could you add something there?
  • "Next unit" -> this list is set up at the start of the round, but this fails in the following circumstances:
    • I select a unit manually and move it, it will still be selected as "next unit" although it has 0 moves left, so for  "next unit", add a condition: has > 0 moves left.
    • If I have a unit that can attack twice (upgrade), the unit will be selected in "next unit" one time, I attack and then a next unit will be selected, despite my unit having some moves left. Logically, I would expect this unit to show up again in the "next unit" list. So at the end of the list, renew the list with all units that have > 0 moves left and no standing orders (like move, defend, improve).
  • Civ specific stuff: I found out that most civs have a unique building, but there is no way to find them. IIRC, in WoE 1, there was some info on them in the Civ selection, but I don't see that info in WoE 2. Could you re-add that?
  • Settings: 
    • once I loaded a game, I can't change the settings like music, is it an option to add that menu in-game?
    • I'd like to switch off the sound of e.g. archers & catapults shooting, can that be added?
    • Please add an option  "quick units", without animations when attacking.
  • Diplomacy: this works rather rudimentary, any chance it can be updated/improved?
  • AI: also works rather rudimentary, any chance you can open up parts of the code to let people help you with better AI?
  • Maps: see this article for a different/better map generating algorithm example: https://steemit.com/map/@beeheap/create-a-fantasy-grid-map-in-excel
  • Nice to have: building orders list

Keep up the good work!

I've been playing quite a bit of WoE2 lately and have some thoughts for tweaks that can improve the game:

-starting positions: they seem rather grouped. Starting on a M world map a bunch of times, nobody ever seemed to spawn in Africa. Could they be spread out a bit more?

-the AI is rather bad, on the harder levels/bigger maps, let the AI start with some extra units and/or techs. So e.g. map size  VS-1settler+1scout, S-1settler,2scout, M-2settler,2scout, B-3settler,3scout. Difficulty: +1 tech per AI per higher level

-additional to that: the AI is horrible at finding a good spot to settle. I am building a small tool in Excel to help calculate good settlement spots, could that help you?

-To help map development: can you open the specs for map files?

-barbarians: it's really easy to kill them once you have e.g. spearmen, maybe increase their camp strenght and type of units they create once every civ has passed a certain tech?

-seaside cities seem to grow a lot bigger than landbased cities, that feels off, e.g. adding +1food to farms after the invention of fertilizer can balance that a bit.

-AI improvement: please do check out c-evo.org. It's an old open civ project, has an open AI framework with open code and quite some people have built rather good (competitive) AIs for it.