I really like it—once I realized I needed to use my coins to activate abilities, it clicked. It’s a very creative twist on the original, playing more like a survival horror game than a traditional roguelike. Very innovative and cool game.
Krictic
Creator of
Recent community posts
I really enjoyed it—probably the closest adaptation to the original game in terms of gameplay and presentation. The addition of intentionally rough audio effects, seemingly created using the developer's own vocalizations, was a unique and fun touch. That said, the game desperately needs better balancing and depth, both of which are tied together. There's essentially no progression system beyond acquiring equipment, which means that unless you're extremely lucky with gear, food, and enemy spawns (I once encountered two mobs in a single room), the game quickly becomes too difficult—or even impossible—to complete.
Thank you so much for your detailed feedback.
"As you know, a lot of Diablo's addictiveness is its exquisitely-balanced rewards and upgrades system that is scaled perfectly to the ever-increasing difficulty of its dungeons"
Oh yes, I’ve spent a significant amount of time trying to capture that loot-grinding essence from Diablo within the framework of a traditional roguelike—though it’s far from matching the game design quality of Diablo. I’ve been working on this for just over a month, and due to the rush to implement numerous features and small details, I haven’t had much time to balance everything properly.
Thank you so much.
I will have to be a bit harsh here, im sorry.
I couldn't figure out how to play the game. When I select the warrior, it actually selects the mage, and vice versa. The mage and archer attacks seem to be non-functional, and I couldn't determine how to damage enemies—projectiles appear to hit but have no effect. Additionally, the warrior cannot attack at all (or I couldn’t figure out how to). There are no instructions provided.
The idea looks interesting, but without better interface and UX, I can't really say.
Interesting concept, excellent art direction, but no sound. It looks very cool, though the gameplay is somewhat nauseating due to the camera delay—there's a noticeable lag between the player's movement and the camera's adjustment, which can cause discomfort. That said, with further polish, it could become a great game.
I genuinely believe there's a good game hidden beneath the surface here. The core concept is interesting—finding all the letters and then figuring out the password. However, the execution falls short. A dungeon floor 5 letters, which creates a significant problem:
- 120 possible permutations for a 5-letter sequence
The real issue is the absence of any hint system to guide players toward the correct sequence. Perhaps it could have been designed like a hangman game, where correctly placed letters are confirmed with feedback such as "this letter is in the correct position!" With more polish and thoughtful design refinements, this could evolve into a truly engaging game. 2/5
