Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KRichardson

5
Posts
1
Followers
A member registered 7 days ago · View creator page →

Creator of

Recent community posts

I had a lot of issues with this game. Firstly, the controls only let me move backwards and I had to click constantly to move that direction. I could not turn the player at all to shoot at the blocks, so I could not get past the level. Moving back enough, I managed to hit one block, which did not increase the score. There are also no enemies or anything that seemed to decrease my health. The modeling was good for the cubes, but overall this was not a fun game for me.

Interesting design for you game. I liked the textures. The character model did block the view of trying to see where I was going to jump, making me misjudge my jumps at times. The lack of camera controls made this painfully apparent. The third person controls made aligning to see weird as well. When I went to back up, it seemed to turn my camera to the side where I did not want it and trying to adjust that was hard to do. I think the addition of camera controls could help fix this as well. The sounds you used fit the actions and effects they were tied to very well. Overall, they game looks very nice.

This game was fun to play and the music makes you pumped up to play it. I did have issues with it however. Firstly, there doesn't seem to be a way to progress levels, as the level you spawn in on seems to go on forever with targets spawning over time. There were instances of the red targets blending into the background, making them harder to see. There was also no way to actually stop and click the quit button, so I'm not sure if that works or not. Overall, I liked the vibe of the game and with a bit more work, it can turn into a nice aim trainer.

Wow this was fun. Not going to lie, I played this one for a while before I figured out the strats for beating the blocks. The AOE mechanics actually stumped me for a moment when they first appeared. The only issues I had with the game was the dodging didn't seem to want to respond so much so I got hit even when using it. I also would have liked a few closer areas of cover to hide behind when dodging attacks. Overall, however, the game was very fun to play and very nicely done.

Fun concept, though I did have a bit of an issue with the jumping. If I didn't hit shift when I jumped, it seemed like I couldn't make the jumps, even the ones from the ground. The projectiles are cool-looking, though I was able to avoid them for the most part. The camera, though, was my biggest issue. It wanted to swing about as I moved instead of feeling like a smooth movement around the player. The levels were nicely modeled however, I especially like the way the flower pickups were modeled.