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Fun concept, though I did have a bit of an issue with the jumping. If I didn't hit shift when I jumped, it seemed like I couldn't make the jumps, even the ones from the ground. The projectiles are cool-looking, though I was able to avoid them for the most part. The camera, though, was my biggest issue. It wanted to swing about as I moved instead of feeling like a smooth movement around the player. The levels were nicely modeled however, I especially like the way the flower pickups were modeled.