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Krias

108
Posts
194
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9
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A member registered Nov 08, 2021 · View creator page →

Creator of

Recent community posts

aah that is not supposed to be possible 🥲

Get those kisses dawg 💋💋💋

tbh I kept it only so I can name the game "1 2 3 d"

Glad to see another Shark enjoyer

super chaotic in a good way!

This is awesome! I enjoy the art a lot, and the mechanics turned out to be quite strategic and complex. Some choices did start to become repetitive after a while, but it's still a nice amount of content and characters for a 4 day project! Great work! 

Feels good to see some Hi-Fi Rush inspiration, this game felt really fluid and responsive to the beat clicks. Like the previous comment, at first I also didn't realize even the projectiles moved on beat! Such great attention to detail! The enemy AI feels okay, although during the Princess 2nd phase it sometimes looked like she was teleporting to me? (That might be just an animation error, or another on-beat mechanic I didn't understand) The fight was fun overall!

I'm kinda sad there weren't more movement mechanics (I got super excited when the description mentioned Ultrakill), there could even be some cool stuff for timing jumps/dashes on beat. Don't think of that as a complaint, just a suggestion. This game is so beautiful for a 4 day project, it's genuinely hard to say anything bad. Great work by everyone on the team!

P.S. I assume the thing in the top right is an FPS counter. You should probably put a cap on that. It was reaching 600-800 for me and the pc fans were going crazy.

Fun cute little platformer! I love how creatively you used the growing/shrinking mechanic! (like sticking to the ceiling and shrinking to go up) Good work!

wow, this was surprisingly difficult and strategic. I love the idea, it's a fun game I could actually show my friends irl! The visuals, sound, everything nicely polished. Great work!

Ahh, pretty sad that it crashed. This is an extremely nice concept, crazy puzzle potential if expanded more. Great work!

"Collecting time for dying people" goes hard. Definitely a thumbs up in narrative! Also I found a hat yay

wow this is just absolutely insane, so polished and omg the voice acting?! congrats to everyone on the team!

Fun take on the theme and cool animations. Played a bit with a friend. We had a great time, good work!

Lol, really funny game. It shows how even with simple buttons you can have engaging gameplay. Narrative and creativity is top tier. Good work!

I really enjoy this idea, feels surprisingly strategic. I agree with the previous comment about snappier controls, maybe by making the snake faster or getting rid of grid-based movement. That aside, I had fun! Good work!

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Really really awesome idea! Once you get it it's surprisinly fun and strategic. The first game in this jam which I'll 100% come back to play again! I'd love to see this expanded further

Fun! Surprisingly interesting to have all your abilities constrained by a single resource. It really punishes carelessness and jumping randomly (I tend to randomly jump a lot in platformers) I'd love to see this idea expanded!

Cool fun! I love any game about lining up shots and bouncing projectiles :) And here it's really interesting with the time constraint. I'd love to see more of this!

got 9602 on first try, really playful clicking experience! great art and good sound design. there is defintiely strategy involved with the optimal order of doing things, fun!

I had soooo much more fun with this than I thought. It was so satisfying to finally clear it all, the coin sounds tickled my brain the right way, genuinely I feel like I could play this again and again, its brilliance lies in the simplicity

Great narrative and I loved the artwork! 

Pretty fun! It makes missing your shots very punishing, it's an interesting idea to have ammo/mana/health all as one resource. And it might be just me not understanding things, but when I took "chaining bullets" and then "piercing bullets", my attacks seemed to neither pierce nor chain? That aside, great experience!

Fun! I love the artstyle and how chaotic it can get. The controls feel good, I could see myself playing this on my phone whenever I have a free minute!

Quite fun! All the attacks are well telegraphed so it's all about positioning and timing your attacks well. The difficulty curve also felt balanced.

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Really fun physics! Overall it's simple but very playful. Kinda sad that the countdown aspect disappeared, but it still felt great to do the levels as fast as possible!

A simple yet interesting idea, it tests a skill we often don't even think about. It's great to play and get better bit by bit. County's animations are very polished (I love the talking effect) My only complaint - I wish navigating through the menus was faster! After some time watching the same animations over and over can get frustrating. Great work, Bit! :)

I dig this artstyle and atmosphere. The gameplay is very punishing, any wrong turn and you'll die, it can be a bit frustrating to restart when you lose, but this makes the "bleed out countdown" idea very impactful. Overall really enjoyable experience!

Amazing idea! and this is MUCH harder than I expected

I lost cause the build failed 😭 this might be the most realistic game ever made. Simple yet great idea and really polished execution!

Pretty cool but a little frustrating. I agree with the previous comment, getting more control over the switch would be nice. Even if it's just for a few seconds, waiting for the correct time is a bit annoying. That aside, it's a good game! The platforming felt nice. and I mean, who doesn't love a little pixel-art bat?

Pretty fun! The "only recharge on even numbers" thing has really good puzzle potential, I'd love to see some tougher levels :)

Thanks! I'm glad someone actually played it with 3d glasses on!

Agreed

Oopsie, that's a pretty big bug. How did I not notce that while testing

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It's just a silly game. If you get a security notification after downloading that's because Windows doesn't always trust things from itch.io I think

No

which one are you talking about bro

very fun! made me realize how deltarune brainrotted I am

Great idea and puzzle design, I especially liked the falling arrow blocks. But the snapping camera really made my eyes hurt 😭

I really like this idea, I wish it was a bit longer to explore more puzzle possibilities. Sometimes placing and moving on the dots felt a little awkward