aah that is not supposed to be possible 🥲
Krias
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Feels good to see some Hi-Fi Rush inspiration, this game felt really fluid and responsive to the beat clicks. Like the previous comment, at first I also didn't realize even the projectiles moved on beat! Such great attention to detail! The enemy AI feels okay, although during the Princess 2nd phase it sometimes looked like she was teleporting to me? (That might be just an animation error, or another on-beat mechanic I didn't understand) The fight was fun overall!
I'm kinda sad there weren't more movement mechanics (I got super excited when the description mentioned Ultrakill), there could even be some cool stuff for timing jumps/dashes on beat. Don't think of that as a complaint, just a suggestion. This game is so beautiful for a 4 day project, it's genuinely hard to say anything bad. Great work by everyone on the team!
P.S. I assume the thing in the top right is an FPS counter. You should probably put a cap on that. It was reaching 600-800 for me and the pc fans were going crazy.
Pretty fun! It makes missing your shots very punishing, it's an interesting idea to have ammo/mana/health all as one resource. And it might be just me not understanding things, but when I took "chaining bullets" and then "piercing bullets", my attacks seemed to neither pierce nor chain? That aside, great experience!
A simple yet interesting idea, it tests a skill we often don't even think about. It's great to play and get better bit by bit. County's animations are very polished (I love the talking effect) My only complaint - I wish navigating through the menus was faster! After some time watching the same animations over and over can get frustrating. Great work, Bit! :)
Pretty cool but a little frustrating. I agree with the previous comment, getting more control over the switch would be nice. Even if it's just for a few seconds, waiting for the correct time is a bit annoying. That aside, it's a good game! The platforming felt nice. and I mean, who doesn't love a little pixel-art bat?












