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Great idea and puzzle design, I especially liked the falling arrow blocks. But the snapping camera really made my eyes hurt 😭

(+1)

The reason why the camera snaps is because there are actually 16 separate cameras with each one being responsible for a single column and when a camera loops through the level it teleports to the other side but inverted. In order to have smooth movement animations work, not only would the cameras need to be responsible for multiple columns,  when teleporting they would also need to split in two with each new camera being on opposite sides of the level and one of them being inverted and then they would need to seamlessly rejoin when the move is finished. I tried to implement this but I ran out of time.