Was really good and enjoyable!
Loved the math aspect and not having to do only one math equation, but it felt as though adding and subtracting was pointless, as multiplying always results in a greater number.
I also felt a bit dissapointed to see no negative numbosses (that you have to add to), and the allowance of impresision to the subtraction (when you do "16 - 24" its equal to 0 and not -8).
Also maybe some upgrades felt redundant, like positive number don't heal and positive numbers deal damage, an upgrade structure would have been better, where one turns into the other.
But overall it was amazing.
Krabolus
Creator of
Recent community posts
Great game! Really nice and creative spin on the minigame centered games!
Had fun all the way, none of the minigames felt too consuming to overshadow the rest.
Would have been nice if there was an indicator for when a memory is close to slipping, the number's shake is attenction grabbing but nor alarming, a sound or a more intrusive visual cue would have been nice.
Overall great.
Loved it.
I can see it being VERY addictive, if only it had some more juice to its items, like : there being a visible differance between ticking items and useably items, aside from description, stacking items like the cursed axe having some animation play every time they recieve a stack, and the ancient seed having some animation showing what space it wants to occupy would be nice.
Despite all this, it's absolutely great!
Yea, turns out the shader I've used for recoloring and some extra flare was a REALLY expensive shader to run... I've now fixed it, but due to the game jam's voting period I'm unable to release the fix.
If you'd be inclined to play the game with better performance I'd recommend checking it out after the fix is released.
Sorry for overlooking that.
A very nice game, has its style and feel. Personally I feel like there's too little gameplay but for a first game it's plenty. Also a quick tip, do try to look into godot's project setting's viewport stretch mode, as I guess you've made the game with default settings, making the gameplay area not stretch but expand, leaving gray strips of godot's default background. (This setting can be found: Project -> Project Settings -> Display -> Window -> Stretch -> Mode)
I see that my game lack some explanations, I should have given the player more information.
As for health bar - the player is the health bar, as health is directly represented by how much milk/water is left in the glass.
Sorry for the slow attacks, I thought they seemed to be a fine speed but thanks for your input.
"The extra things" are probably cookies/milk, cookies are put in boxes in an animation and milk is used immediatly.
Thanks for your opinion and I hope you enjoyed your play!











