Yea, turns out the shader I've used for recoloring and some extra flare was a REALLY expensive shader to run... I've now fixed it, but due to the game jam's voting period I'm unable to release the fix.
If you'd be inclined to play the game with better performance I'd recommend checking it out after the fix is released.
Sorry for overlooking that.
Krabolus
Creator of
Recent community posts
A very nice game, has its style and feel. Personally I feel like there's too little gameplay but for a first game it's plenty. Also a quick tip, do try to look into godot's project setting's viewport stretch mode, as I guess you've made the game with default settings, making the gameplay area not stretch but expand, leaving gray strips of godot's default background. (This setting can be found: Project -> Project Settings -> Display -> Window -> Stretch -> Mode)
I see that my game lack some explanations, I should have given the player more information.
As for health bar - the player is the health bar, as health is directly represented by how much milk/water is left in the glass.
Sorry for the slow attacks, I thought they seemed to be a fine speed but thanks for your input.
"The extra things" are probably cookies/milk, cookies are put in boxes in an animation and milk is used immediatly.
Thanks for your opinion and I hope you enjoyed your play!










