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kplunkett

6
Posts
A member registered Dec 29, 2016 · View creator page →

Creator of

Recent community posts

Awesome game! The increasingly difficult nights bringing in new animals was implemented well, as each new monster had to be countered differently. I think the bunnies were the most fun to play against, as you'd have to juke them out to get by safely. The hunger bar sliding away to reveal "dont forget to eat" was also a nice touch. The contrast between day and night was well done, as any sense of power eating the prey was immediately reversed when it was night. Great job, and good luck in your future projects!

Incredible art and music! The gameplay concept was unique and well executed, though it felt somewhat exploitable. I changed my damage immediately and was able to one hit all of the enemies (except for the final boss). However, managing speeds and health points was a great mechanic. Good job with your game!

Well done on the game! The art is outstanding and the gameplay of switching between multiple characters on the fly is well executed and meaningful, though Zoodle felt a bit underused. Maybe he could be used to heal the other kids? Overall, a great game! :)

Great job you two! The game feels really good to play and uses an interesting implementation of role reversal, and the art is impeccable! Though it felt like I didn't get to know which attack did what, it definitely felt like I was playing the other side of a bullet hell, which was awesome.

Cool art! The pigeons flocking around the feed was satisfying to control. I tried to push the child to the door, but he didn't go in.

I initially had the same problem, but it seems to just be a bug with the web build. After downloading, I was able to play the game just fine! The concept being able to set my own keybinds and platform placements to get to the end was pretty neat. However I do feel most people will just set it to wasd and space and get on with it, so maybe find a way to encourage players to switch up buttons. The physics were also pretty wacky, making small jumps very hard, and I was able to jump to the end platform from the start, so maybe try adding some air control.