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Kougadan

5
Posts
A member registered 65 days ago · View creator page →

Creator of

Recent community posts

Thanks for the feedback. I did originally have a timer added into the In-Game UI that informed the player how long they had been running for, however I had issues when getting that timer to appear on the Game Over screen in the highscore row. So I ended up scrapping it. Admittedly, I'd not thought about a distance travelled counter, which I also think could be a good inclusion in the future.

Thanks for the feedback. I agree, something with a beat and a little dystopian was the intention and is planned for future updates. 

Thanks for the feedback. All the above mentioned is intended for a future update to further polish the project off with some simple visual effects to add to the life of the environment.  

Thanks for the feedback. I did intend to have an information panel on the Main Menu about pickups or a Ibis icon next to the score to indicate that they were the collectables, however I had run out of time. In regards to the blue containers, they were supposed to benefit the player by teleporting them forward, however when I replaced by greybox pickup with the finished product the teleporting became a little unreliable. In the end they ended up being a risk and reward pickup that could help or hinder the player.

Thanks for the feedback. Optimizing it isn't a bad idea, as there are a lot of assets on screen at once that could make lower end devices struggle. I keep that in mind for future updates.