Thank you very much for playing our game :)
kotrodenx
Creator of
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Wow you played it all? That'5 amazing! :D Thank you very much!!!
This makes us 2 happy! and so we must gift you the code for free... 6efore saying again... THANKSSSS!! :D
ps: the secret recipe is reeeeeally hidden, maybe too much... look very carefully above the assembly line ;) and thank you, thank you veeery much!
I really love tower defense games! And i loved yours too!
It's a proof of concept, but i would like it made into a full game, i would play it!
I was so sad when i saw i couldn't add two mods together. And sadly the only thing you need to do is multiply stuff to beat everything right now.
But i'll look into this if it gets an update! :)
An entry that for sure stands out from the rest of the jam. As a programmer is always enjoyable to play with code.
It needs some tweaks for sure. I never made this kind of game but i would have guessed "while true" would have worked, but it didn't.
There is no point in making functions if you can't put arguments in. You can simply copy paste things at that point.
Overall was enjoyable but... guy... get your socks alone next time!
I made less then 30k points, shame on me!
Cute little game, somewhat addicting. I liked the arts and the music changing pitch as levels go on (i would guess it would be some kind of "the speed is increasing" thing).
The gameplay could use some adjustments, right at the start the cars are a bit too much maybe and probably some kind of powerups would be nice as the majority of the genre include. The shooting is a bit slow probably.
Overall i liked it!
Thank you for playing and for your nice words :D
As i already said to others we tried to not make it too easy and that played against us! And that's sad but it's also a "feature" let's say of this kind of games.
Would you like to give it another shot there is a walktrough in the description of the game :)
As for "how did you manage"... i guess lack of sleep commitment is the right answer xD
Thank you for playing! :)
Yeah i understand the issue, and we discussed about it before publishing but we simply had no more time to develop more the hints section. We tried to have a nice difficulty curve but it played against us! :(
Should you give another shot there is a walktrough in the description of the game :)
And thank you for your feedback!
This makes sense, working alone is hard! I probably would have put maybe just one model and made the scene of presentation just to show the concept!
And now that i think about it i would improve the "job" loop, maybe adding something like "if you complete the tasks faster you gain more money" or something like that!
Thanks for playing! This is our first game jam (and game) we probably overlooked the difficulty curve to make it a "finished" product and that went against us! :(
The hints are there but the game jam is more about "watch a lot of games in a short time" then "take the time to complete this game", that is on our shoulders, sad!
Anyway would you like to give it another shot there is a walktrough in the description!
And thanks for the feedback :)
i gave it another quick shot but what i need to play this game is a walktrough or a guide because it's unclear what i have to do. Grenades cost a lot and is the only thing working. I can't reliably kill anything before the energy runs out and after the energy finishes the game doesn't go back to the menu so i must recharge the page.
Can you guide me a bit?
The real problem about music was not the 15 seconds track alone, the problem was that every dialogue it resets and that's pretty hurtful for ears like mine, i'm pretty annoying on this kind of stuff (neighborhood knows something)
And the problem with the fourth level was the colors mostly, because i could follow lines but the background was pink and the pieces were pink too so sometimes i didn't even find the cut piece and had to click blindly. Maybe was my monitor that didn't have much contrast? I don't know but that was my issue!
Yeah we figured out that this is where most people get stuck (which is literally the start of the game, that hurts). Actually hints are there but are not sufficient to give the solution needed it seems.
We made a walkthrough, anyway, as old escape rooms did :D you can find it in the game description would you give it another shot!
Thank you very much for playing :) we are happy you liked it!
Cute game! I am and will ever be a fan of The Incredible Machine style games!
The physics are a bit janky, there are times where i think the marble will change direction and it wont unfortunately. In example the corner of the eraser would let you think that the marble would change angle, but it won't.
And the tools are a bit hard to use, especially the first level for me. I didn't notice you could rotate stuff until level 3.
I like the audio compartment... BOING! xD
Overall i love the idea of this kind of game represented in a jam, brings good memories! :)
Nice game, i actually enjoyed the upgrade system per run.
Unfortunately the shooting requires a lot of precision for a noob like me at FPSs, even with the shotgun.
And in three runs i had not the possibility to buy an upgrade, that's a shame.
I really like the audio gotta say!
Overall i would say enjoyable, probably will try it again in the future!
