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The concept is interesting, but it is not that far from a cooking game. I would explore more the concept of being an AI/algorithm.

Going to the mechanics, it quite annoyed me i couldn't just click the icons to set the ad. It would have made things so much smoother! The pace was fine, but i couldn't keep up because i had to drag and the time i dragged they changed parameters and i had to scrap everything.

Other thing, if you have an incomplete recipe you must complete it first before deleting it, which is quite annoying.

Overall it was fun though! I lost but it was fun :)

(+1)

Thank you so much for playing our game and providing such detailed feedback!

  • On the AI/Algorithm concept: We totally agree! We actually envisioned using "environmental storytelling"—such as NPC text messages and billing records—to show how they gradually succumb to consumerism under precision targeting. Unfortunately, due to time constraints during development, we weren't able to fully implement this mechanic.
  • On clicking to set ads: This is a very direct and valuable point. We overlooked the high physical cost of dragging during fast-paced gameplay. We've noted this down and will definitely prioritize it for future optimization.
  • On incomplete "recipes": We're sorry for the frustration! A quick tip for the current build: you can actually drag a new module and drop it directly over an old one to replace it, so there’s no need to delete it first.

Thanks again for your support! We’re thrilled to hear that you had fun with the game.

Ooh i didn't think about dragging over set parameters! Anyway i would think about resetting the whole box with right click, i think that would still be beneficial!