I love the gameplay its super fun and i enjoy the speed at which the player moves making the attacks feel like they have some kick! My only recommendations are some sound additions, and since you're using Godot I suggest using mouse_mode.captured() so that the mouse can stay within the window. I found my mouse stops at the end of the screen preventing my player from moving more.
KostaGianos
Creator of
Recent community posts
I absolutely love this interpretation of the theme especially as someone who loves math. The only suggestions i have for refinement are especially when the wavefunction has a high frequency it gets hard to tell how close you are perhaps making the wave overlap would help that, but then again that might make it too easy.
I love the point and click mechanic of this game makes it enjoyable for casual gamers like myself. I like the music choice. Only comments i have are to say at the begining to get to the next level by reaching the open water at the bottom of the screen, i found myself stuck for a hot minute and lastly some refinement on the textures i noticed a lot of sprites could use a transparent background and some tiles were messed up (i think). overall though good game.
I'm glad you enjoy the game, as for the music ill fix that once the judging phase is over and as for the fuel running out, I believe that wasn't a bug. I made it difficult to reach the next fuel tank while in a rush for time after the button gets pressed. If it is not due to that could you be a little more specific about the fuel bug and ill add that to the list to fix!
Thank you for enjoying the game despite the bugs, the flamethrower does have particles it just had a problem when exporting as a html i think its because i used a gpuparticlesystem node in Godot to create the effect and it could be too demanding, once the judging of the jam is over ill be sure to change that! Thank you for pointing out the music, i will also fix that. I play tested all the levels to make sure they were completable, i purposefully made them really hard because there are so few of them.
Thank you for the critique!

