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A jam submission

Idle Limited infinityView game page

Upgrade the ghost and defend the sanctuaries!
Submitted by Vladyslav — 22 hours, 55 minutes before the deadline
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Idle Limited infinity's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.2863.286
How good is the music#23.4293.429
How good is the art#23.7143.714
How polished it is#43.4293.429
How well it fits the theme#52.8572.857
The gameplay#53.0003.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I love the story part at the beggining. Very creative idea. Also its not that easy to beat the game which is what I like. Very cool art aswell.

Description
The game is a combination of Tower Defense, Action and Strategy.

Upgrade your ghost warrior and defend the ancient sanctuaries! Recruit archers to guard the tower and castle from waves of monsters. Use strategy to protect both strongholds while navigating the limited infinity that binds your ghost.

Game engine
Construct 3

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Comments

Submitted(+1)

I really like your game. It feels really polished and i never encountered any bugs, I like how you've added a bit of story to this game as well. the gameplay loop is good and i could get stuck in it for a bit. Overall great game and could get better with more development to upgrades in the future!

Developer

Thank you, I am very pleased to hear such feedback, especially for my first participation in a game jam.

Submitted(+1)

The art and music are amazing however, I feel like it has a lack of choice from the player. The prices and upgrades do not give much room for freedom. There is also little to no satisfaction for beating an enemy or a wave. I suggest that you increase the quantity of enemies instead of power of enemies to increase satisfaction.

Developer

The right sequence of purchases can reduce the number of attempts to win, and the wrong sequence can increase it. I do reduce the spawn time of the enemies with each wave, but you're right: Visually, it still seems "one enemy at a time".

I agree that the user has little action, cos focused on idle games, where something happens by itself, and you only sometimes pump the base. But this is more for mobile games, not browser games, so I didn't guess here.