Very original idea for a game, great visuals and massive scope of the game for just two days. Never would have thought that I would play horror version of a Czech fairy tail (got jumpscared more times than I would like to admit).
Sometimes the mirrors aren't visible (I suspect due to the shader), but I found that if you go like 5 meters past the last seen mirror and don't see another one, than you are definitely on the wrong path, so just return to the last mirror and try a different direction.
kosaak
Creator of
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Kombinace písanky a WASD hry je dost neobvyklá, ale překvapivě zábavná! Kdybych něco takového měl ve škole, možná by mě ta čeština i víc bavila. Upřímně jsem si myslel, že na tom s gramatikou nejsem tak špatně — tahle hra mě dokázala dost znervóznit :D
Jinak fakt super nápad i zpracování. Jediný bug, na který jsem narazil:
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Level 2 – divadlo, Level 4 – pít: vlevo se překrývají písmena Y a I.
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Když stojím přímo v písmenu, sprite hráče se vizuálně „pere“ s tím písmenem.
Ale celkově moc povedená hra, která chytrým způsobem spojuje učení a zábavu. Klobouk dolů!
A really interesting and creative twist on a classic card game — I honestly wouldn’t have thought to flip the concept on its head like this. It takes a little time to get used to at first, but once you understand how it works, it becomes a lot of fun.
I played against three bots and ended up winning after a fairly long game. The AI could definitely be made a bit tougher — something I’m sure the creator is already aware of. Still, it’s clear there’s a lot going on under the hood, and the mechanics are far from trivial. Great job on that front.
That said, I did run into a few issues:
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The start of the game feels quite chaotic — there’s a lot of movement, and it’s not immediately clear which player you are.
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The graphics are decent, but there’s room for improvement.
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Some background music or sound effects would enhance the experience.
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Compared to regular Prší, turns feel noticeably slower. One suggestion (though it might affect the challenge) would be to highlight cards that cannot be played upon by the next player, which I feel like is ultimately the strategy you want to go for.
All in all, this is a superb effort. Hats off to you for pulling off such a clever and original game!
Cool game! The red and blue characters instantly reminded me of Fireboy & Watergirl, which is a fun comparison. I really liked the character-switching mechanic — it makes the game stand out from typical platformers. I’m usually not a big fan of platformers, but this one really clicked with me.
The movement feels great, and I didn’t encounter any bugs despite trying to break things a bit. The core mechanics have a lot of potential.
The game has a solid foundation, and I can easily imagine it being expanded with puzzle elements, more characters, and additional levels.
The only issue I had — and this is totally on me — was that I skipped past the tutorial button and jumped straight into Level 1. It might be worth considering moving the tutorial button to the top of the level selection screen to make it more noticeable.
All in all, a really enjoyable game with great mechanics and lots of potential!
Really great concept! I especially liked the use of directional sounds. The overall vibe reminded me of Iron Lung, with consistent graphics, well-written dialogue, and sound effects that feel spot on.
The blindfolded gameplay mechanic is unique and adds tension, though I found it could get a bit repetitive after a while.
Only bug I have encountered is when you crash (which I did a lot) the sounds bug out, like the audio cuts off for solid 5 seconds, but this could be issue of the web build.
Overall, a very cool and memorable game!
13:46
Okay I though the door is still locked even after picking up the key, but jokes on me it opens when I turned and fell back down.
The part with many enemies, it is not that clear where I must drop down.
Invisible respawn points.
Invisible portal.
Ellen can stand on top of spikes.
I have both keys and have been ported to the start, but I don't know if I finished?
13:34
Size of the itch.io web is odd
Okay, the start is absolute chaos, I just spawned and I feel like someone called an airstrike on me.
Also the breakable boulder is not clear that it is that.
> The destroyed boulder still collides, which result in weird movement
The insta kill on acid is top notch, like trying to stand on one block when I am being constantly bombarded is fantastic.
The buttons are not clear what they connect to.
Droping down when I have no idea that I must move right is something else.
How many enemies is enough, just one more enemy, I swear
RESPAWN POINTS ARE A THING YOU KNOW
Also Ellen loves it so much she lies on the floor and refuses to move
> Nah I am not playing this no more, its too good for me
13:28
Fullscreen option would be better
Coins are nice!
Breakable platform, VERY NICE
Different "biomes", it seems to have lower gravity?
> No the whole level has slower movement
Enemy has more health than expected
Its better to die than to return to start, maybe add a portal?
Coins counter is nice
> The length of the level is just right for this task and the decorations are a nice addition
13:09
Jumps right into combat without telling the player the controls
After the two enemies, there is a trigger light, which appears to do nothing
> Okay, you need to shoot this one to open the door, which is not clear for a new player. But the animation of camera to the door is nice
The box makes the level feel dynamic, opens new path
Game over leads to reload of level, no it leads to respawn at start location and full health, but the level itself doesn't reload
> Scratch that, its a feature, I'm so bad at this that I appreciate it
The light up pillar acts as a respawn, player cannot know that until he dies
Moving platforms are maybe too fast
> Really nice level, but I got stuck on the four moving spikes (I am not him)
12:59
jachym_mracek
Has a "bug" that I also had, giving the option for full screen on itch.io would fix this.
Also starting the project results in error: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
> Corrupted build

