13:09
Jumps right into combat without telling the player the controls
After the two enemies, there is a trigger light, which appears to do nothing
> Okay, you need to shoot this one to open the door, which is not clear for a new player. But the animation of camera to the door is nice
The box makes the level feel dynamic, opens new path
Game over leads to reload of level, no it leads to respawn at start location and full health, but the level itself doesn't reload
> Scratch that, its a feature, I'm so bad at this that I appreciate it
The light up pillar acts as a respawn, player cannot know that until he dies
Moving platforms are maybe too fast
> Really nice level, but I got stuck on the four moving spikes (I am not him)