That certainly makes sense to me!
Korvidae Games
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Of course!
You can pull any number of enemies one zone closer for 1 pt, but you can't push unless you spend 2 action points (pg. 34).
For head-to-head, each dead nazi counts as one point, and subtract one point for every full round the athletes take to finish the map (pg. 31). If this is too fiddly, try one point for every dead nazi, 100 points for killing hitler, and subtract five points per round it takes.
Hi! Really good question, and this could use some clarity.
- Boost X is a bonus; we want to make the roll easier (by X) for the athlete in both combat and non-combat scenarios.
- Drop Y is a penalty; we want to make the roll more difficult (by Y) for the athlete in both combat and non-combat scenarios.
Please let me know if this makes sense!
Hi! Great question - I'm not planning any significant changes to the core game in the near term, and some of the errata changes are already included in the current print PDF.
The errata document is primarily clarifications rather than changes to how the game works (e.g. guidance on aspects of character creation and where hitler should be placed on the map).
Let me know if you have any other questions!










