Thank you for such an open and detailed opinion about our game.
Would love to see more feedback like this :)
koro.games
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It perfectly captures the feeling of remote capitalism labor: you don’t see anyone, but somehow, they’re all working... The loop becames a shared burden -- invisble, silent and collective.
The mechancs are tight, the atmosphere is minimalst but effective, and the concept is Pure brilliance. It’s rare to see multiplayer handled this subtely in jam game.
One suggstion: adding the abilty to place emojis or 👍/🫰 on flags would realy enhance the sense of presence -- this feeling becomes key in the "Collective loop", as does the hope for an invisible comrade.
One small issue: during my longest loop, the "buy time" feature stoped working in the final 10 seconds. I couldn’t extend, and everythng collapsed.
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The game is built on the principle of looped episodes and this fits perfectly with the theme of the jam!
Pride part worked thematically and Sloth stage was great — genuinely felt like a test of my own will to keep playing. As a player, I experienced the same apathy as the character, and that’s a win. More episodes like this would make the whole project shine.
And all in all, despite the rough edges, the game technically is playable (No softlocks, finished the game on a laptop with no GPU, by the way)
From a storytelling perspective, episodes really work and they stick because of the approach and game design. That’s what matters most.
Thank you so much (what an insightful and encouraging comment)! We’re really glad the cave mechanic and emotional journey resonated. And yes, we love your idea of expanding the horror into waking moments: those uncanny touches could take it even further. Definitely something to explore if we revisit this theme











































