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koro.games

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A member registered Nov 01, 2019 · View creator page →

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Thank you for such an open and detailed opinion about our game.

Would love to see more feedback like this :)

Great video! Thank you for your hard work on the editing, I've subscribed⚡
See you soon with new content!

we'll add it soon stay tuned

Amazing jam game! The pixel art, atmosphere, and ghost-hunting loop are perfect. The animations are pro-tier! Really hope this becomes a full game someday. Great job!

i got softlock (unclickable if time ends during the throwing)

Fantastic jam game! The pixel art and the core ghost-hunting loop are wonderfull. I love the atmosphere and the simple but satisfyingmechanics. Animations - top of the top!

P.S. I really hope this gets expanded into a full game about GhostHunting!

P.P.S. Great job!

(1 edit)

⛏️  ⛏️  ⛏️  ⛏️  ⛏️

It perfectly captures the feeling of remote capitalism labor: you don’t see anyone, but somehow, they’re all working... The loop becames a shared burden -- invisble, silent and collective.

The mechancs are tight, the atmosphere is minimalst but effective, and the concept is Pure brilliance. It’s rare to see multiplayer handled this subtely in jam game.

One suggstion: adding the abilty to place emojis or 👍/🫰 on flags would realy enhance the sense of presence -- this feeling becomes key in the "Collective loop", as does the hope for an invisible comrade.

One small issue: during my longest loop, the "buy time" feature stoped working in the final 10 seconds. I couldn’t extend, and everythng collapsed.

🪨  🪨  🪨  🪨  🪨

Genius game and Your Best One! Feels like remote capitalism labor: you don’t see them, but they’re working. Love it.

Would be great to place emojis or "👍" on players flags to feel presence. Also, buying time stopped working in the last 10 seconds and I failed my longest loop...

𖤐  𖤐  𖤐  𖤐  𖤐

The game is built on the principle of looped episodes and this fits perfectly with the theme of the jam!

Pride part worked thematically and Sloth stage was great — genuinely felt like a test of my own will to keep playing. As a player, I experienced the same apathy as the character, and that’s a win. More episodes like this would make the whole project shine.

And all in all, despite the rough edges, the game technically is playable (No softlocks, finished the game on a laptop with no GPU, by the way)
From a storytelling perspective, episodes really work and they stick because of the approach and game design. That’s what matters most.

Hey! Thanks a lot. Hope the rest of the game surprises you even more. If you hit any weird stuff or have ideas, throw them out loud -- we'll watch your progress closely. Happy playing!

Really appreciate the enthusiasm! More cases are on the way, currently we can't fund the full version but stay tuned!

Thanks, Nicks! We’d love to see your video feel free to share it everywhere anytime 😄

Sorry about the difficulty. We’ll adjust that segment to get clearer feedback and improve detection

We know that bit can be tricky, so... hanks for flagging it! We're refining the sketch detection to make it more forgiving.

Glad you enjoyed it! We’re working on expanding the concept and can’t wait to bring you full content.

Thank you so much for the insightful feedback! We’ll review the horror tag and look into adding a volume slider. We’ll also improve the tool-switch controls before the full release

Haha, best birth attendance ever! 😂 Thanks so much—we’re glad you enjoyed the game, eggs and stuff. Means a lot!

Thank you! That level of immersion (and sweating!) is exactly what we hoped for. And we're so happy you noticed the little hand details they were small, but hard-to-make ones.

Thank you so much! We really focused on making that “other world” both eerie and meaningful, so... glad it worked for you. And yes, those sounds are sneaky and sorry for their clumsyness! 😄

Thank you for such a thoughtful and moving response. We wanted the story to invite reflection, not just sadness

We're also glad the experience was technically smooth. Your words really encourage us to keep creating!!!!1

Thank you deeply. That theme of loss before presence was at the heart of the game, and we're so glad it came through for you ~creepiness and all. 10/10 right back at your video

Thank you so much (what an insightful and encouraging comment)! We’re really glad the cave mechanic and emotional journey resonated. And yes, we love your idea of expanding the horror into waking moments: those uncanny touches could take it even further. Definitely something to explore if we revisit this theme 

it was made in last hours of development as an experimental idea 😄

Thank you so much for not eggnoring this game! It means a lot to hear that every aspect landed for you. We’ll definitely keep going

Appreciate your honesty and support! We agree it’s a heavy topic for a short format, but we’re glad it still made an impression. bardzo dziekuje for the kind words and for sharing the video too!

Thank you so much! It means a lot that the story, visuals, and audio resonated despite the short format we really appreciate it but at the moment we can't fund a longer version...

xoxo
koro.games team

danke! 

Thank you! We wanted the story to unfold piece by piece, so it’s great to hear the pacing kept you guessing

Thank you so much! We’re thrilled the style, story, and scares all hit the mark. Your excitement means were definitely on the right way!

Thank you so much! sounds were intentional touches — really glad they stood out 😊

Wow, thank you! A longer version would be a dream — stay tuned!

пасиба! всё будет

thank you jinx!!
try out other games we made 👉👈

Huge thanks!!!

Thank you~!!! we aimed for a balance of brevity and emotional weight, so it’s great that it came through

can u share the screenshot of the warning message?

We loved your playthrough glad the first scare landed, even with no commentary! Thanks!

 Thank you for experiencing and filming it

Awesome to hear it gave you some scares

thanks for playing!

Thanks so much! We’re thrilled you enjoyed it