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konstika

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A member registered 23 days ago

Creator of

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Thank you!

Thank you! We are glad that you enjoyed it

Press E to go through the door

(2 edits)

I didn't understand how to exit the first location ;)

UPD: I looked up how to walk through doors from the commentator and completed the game.

It's a creative idea with 3 states that the level actively uses. It's a well-designed puzzle with clear objectives, increasing difficulty, and different approaches. I particularly enjoyed the flower in the location where you need to approach from the opposite side, which led me to search for a new location in that direction. Of course, it has a cute design and a cheerful ghost. However, I was confused by the colors of the normal state, which is green-blue, and the water state, which is purple. It's like swapping them. And for such a cute game, you need music in the backgroud, because there's Audio in the criteria. Good luck!

The game has a very well-chosen visual and atmosphere, especially the falling petals. However, the game itself lacks mechanics, and it would be nice to add a punishment for lost customers and losses. Everything in the game is implemented well, except for the overlapping windows when opening the recipe book. Good luck! Success in the field of game development!

It's a good game with a cute pixel style and nice and cool physics (I like and respect that). I try to write helpful reviews, so I'll write about the minor things I noticed.

The game doesn't fit completely on my screen, so I didn't immediately notice the preview of the next flower, and my color information is cut off.

Also, while playing, I realized that I didn't understand when I was losing. Here, I seem to have burst half of the flowers in one move, but I lost because they somehow turned out badly (this also happens in other games of this type, where items can only be thrown from above, but it's easier for the player to track the physics and understand what's happening: for example, I merged two items to create a larger one, which raised an already tall row). Here, the player always loses because of the push effect, not because the field is full. It may feel unfair.

The flowers fly right to the edge from the very first throw, so I only realize that I've lost because they take control away from me, not because I see something go over the edge.

In any case, I liked the game. The physics and effects are awesome, as is the idea itself. Good luck!