This game has a very well-maintained style: graphics, background, music, and font all work together nicely. I really liked it.
But the textual hints (actually correct) feel somewhat pointless. Why not let the player figure things out by trial and error instead? For example, in the fruit-sorting puzzle, the game could simply say: "sort by color". The player tries that, fails, starts searching for other options, and eventually notices the different number of leaves, which becomes the actual sorting criterion.
Good luck!
Viewing post in Orangade Simulator jam comments
Thank you for the feedback! The game originally had less explicit hints to the solutions, but the first playtesters found it more frustrating than engaging to have to do something unrelated to the prompt completely. I'm still doubting the decision to capitalize some words, but still some playtesters of the versions close to the current one got stuck on first puzzle for a while, while others got it immediately. To keep the game as accessible as possible we choose to keep the hints like that. Thank you again for playing our game!