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Kodzukye

36
Posts
1
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1
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A member registered Jul 21, 2025 · View creator page →

Creator of

Recent community posts

Thank you for playing my game! I understand what you mean, there's a lot of polishing needed and I hadn't properly worked on game feel for everything either so there's a lot of feedback and impact missing unfortunately. Thanks for your feedback!

Thank you for playing my game! I'm really glad you could play the whole game! I agree, there are still work to do on the parry and a lot of things missing that I wouldn't added on time sadly but thanks for the feedback!

Thank you for your comment and for playing my game! I'll make sure to add the ability to look around to the game! I wanted to add a minimap but a lot of the mechanics were still new to me and I didn't want to overwhelmed myself with too many new things at once!

Such a fun game! It would be a bit better if the games names and controls stays a bit longer because it was a bit too fast at first for me and I was a bit confused but I really enjoyed playing the game once I understood! 
Good job really :))

Thank you for playing my game and for your feedback! I agree that the combo attack could be taken further than what I did. As for the parry, I wanted to give more feedback because I felt that it was too flat and not very satisfying, and it's definitely something I want to improve

Thank you for your detailed feedback! I do agree with you on the enemies not dealing a lot of damage because I didn't tweak them much and I felt like making them deal more damage when every death reset the whole level was too punishing. You're also right about the spikes feeling unfair when you can't see below you and I was actually planning on add the possibility to look around but due to other issues I didn't implement it and I'm sorry that it affected your playthrough

I was not expecting the fight at all nor the whole vibe of the game but it was very good and fun to play!
Really good work!

I like the concept a lot, the songs are really good, the arts too!
Time wasn't on my side, and I kept getting mostly low number on the dice sadly
There was one thing that had frustrated me a little is with the maze when I was like halfway through the coin, I ran out of time and I didn't get the points, I was so sad... 
But good job overall, I had fun!

Oh no... the boss can definitely be tough but the key is to be patient and not too greedy with hits! I'm sorry for your world but I'm glad you kept trying that long. Thank you for playing my game!

Thank you for your nice comment and for playing my game!

Thank you for playing my game! I hadn't thought about coyote time, that's a really good suggestion thanks!

Thank you for playing my game! I'm glad that you had fun playing it!!

Thank you for playing my game! I'm happy that you like the idea, the little guys and the music. Could you tell me what felt off to you with the controls so I know what I can improve? 

Thank you for playing my game! I agree with you on the parallax background, I'm not sure either what exactly caused it since it is my first time using it so I'm still figuring things out. Hitting spikes is very punishing which is why I didn't put it too much either so it wouldn't be too annoying but makes you more aware of your environment too

Wow, thank you so much for the 5 stars and the kind words!
I'm really happy to hear the game kept you entertained for a while and that you enjoyed the art style and animations.
Thanks a lot for playing! :))

I did once and it didn't seems to work so I didn't try it again

Thank you so much, that means a lot! Really glad the character design and movement felt cohesive :))) 
Hope you enjoyed the full experience!

Nice art and music! The game has a lot of potential but still needs some work. The biggest pain point for me was having to restart from the very beginning on death with no way to skip the intro or speed through dialogues... it gets frustrating pretty quickly. Hope to see it polished post-jam but good job overall!

It is actually a very impressive game! And the 3D work and assets are really well done for such short notice! My main issue was with the controls, having interactions and shooting on the same key was pretty confusing... But really solid work overall, great job!

I think this game has potential, the UI is nice but I struggled a bit to understand how the game worked, but a tutorial would have really helped..! I also had trouble placing components manually on the grid and had to rely on auto build the whole time, which wasn't really great for my experience... But I hope you'll get to polish it post-jam, the foundation is there!

Really fun game overall! The beginning was a little bit confusing for me and there are moments where a lot is happening on screen at once which made it hard to focus. But you still did very well overall! Good job!

Thanks for the feedback!
Yeah, I'm aware of this issue, I ran out of time  to fix them but it's on my list for a post-jam update!
Glad you liked the art style!

Thanks, really appreciate it!
Good luck with the jam!

Thank you so much, really glad you enjoyed the art, animations and SFX!
I'll go check yours out and rate it!

Thank you so much! Really glad the story caught your attention!
Sorry about the getting stuck under boxes issue :((
But it's definitely on my fix list for the next update!
And yeah, two weeks really flies by! Good luck with your game too!

Thank you so much, really glad the music and story resonated!
You're totally right about the controls and walkable areas, both are already on my fix list!
Appreciate the understanding about the time constraint especially since I was also at school at the same time, it was really challenging!
Thanks a lot for the kind and helpful feedback!

Thank you so much, really appreciate the kind words! 
Glad the art, music and story all came through! :))

Thank you so much, really glad the storytelling stood out to you!

Good catch on the multi-box glitch! I'll look into that and get it fixed.
And yes, more levels are definitely on the plan! The jam deadline was just too tight to add more.
Thanks for the kind words and helpful feedback! :))

Thank you so much for pushing through and clearing it despite the controls!

You're right about the key bindings, I'm on an AZERTY keyboard so Z/Q/S/D is my natural layout, and since I've played the game mostly with arrow keys I haven't noticed I didn't change it back to W/A/S/D...!
I also noticed the narrow passage issue before the deadline but ran out of time to fix it... :((
Really helpful feedback, glad the atmosphere and art came through!

Such a unique take on the theme! I'm not usually one for reading a lot, but I stuck with it until the end and I don't regret it at all! The music fits the atmosphere perfectly. Lovely little experience, good job!

Really fun concept! I love the idea of playing an AI that is slowly taking over the household by using a terminal!
The game throws you in pretty fast though... I made quite a few typos before understanding what was going on, and the time pressure makes it unforgiving at the start... A short tutorial or a slower first level could help a lot. 
But overall a really enjoyable game with a lot of potential and difficulty levels would be a great addition for future updates too! :)) Great job!

Fun little game! Platformers aren't really my thing so I fell quite a few times... XP  
But it made completing the level even more satisfying! Only wish it was longer but great job!

Really fun puzzle game! I'll admit I didn't fully grasp the goal at first and just played instinctively through the early levels, but I realized what the goal really was when I saw the inspect feature and it made sense after! A very good game, I had fun!

Thank you so much! I put a lot of effort on the story and I'll pass on the kind words to my friend who composed the music! Really glad you enjoyed it! :))

A really fun game! I loved the overall atmosphere and I kept playing to beat my score and challenge myself! Great job!

I'm glad you enjoyed it! I'm on an AZERTY keyboard so the game uses Z and Q instead of W and A. Sorry about that! 
I'll make sure to support both WASD and ZQSD in the next update.  Arrow keys also work as an alternative.