Thank you for playing my game! I understand what you mean, there's a lot of polishing needed and I hadn't properly worked on game feel for everything either so there's a lot of feedback and impact missing unfortunately. Thanks for your feedback!
Kodzukye
Creator of
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Thank you for your detailed feedback! I do agree with you on the enemies not dealing a lot of damage because I didn't tweak them much and I felt like making them deal more damage when every death reset the whole level was too punishing. You're also right about the spikes feeling unfair when you can't see below you and I was actually planning on add the possibility to look around but due to other issues I didn't implement it and I'm sorry that it affected your playthrough
I like the concept a lot, the songs are really good, the arts too!
Time wasn't on my side, and I kept getting mostly low number on the dice sadly
There was one thing that had frustrated me a little is with the maze when I was like halfway through the coin, I ran out of time and I didn't get the points, I was so sad...
But good job overall, I had fun!
Thank you for playing my game! I agree with you on the parallax background, I'm not sure either what exactly caused it since it is my first time using it so I'm still figuring things out. Hitting spikes is very punishing which is why I didn't put it too much either so it wouldn't be too annoying but makes you more aware of your environment too
Nice art and music! The game has a lot of potential but still needs some work. The biggest pain point for me was having to restart from the very beginning on death with no way to skip the intro or speed through dialogues... it gets frustrating pretty quickly. Hope to see it polished post-jam but good job overall!
I think this game has potential, the UI is nice but I struggled a bit to understand how the game worked, but a tutorial would have really helped..! I also had trouble placing components manually on the grid and had to rely on auto build the whole time, which wasn't really great for my experience... But I hope you'll get to polish it post-jam, the foundation is there!
Thank you so much, really glad the music and story resonated!
You're totally right about the controls and walkable areas, both are already on my fix list!
Appreciate the understanding about the time constraint especially since I was also at school at the same time, it was really challenging!
Thanks a lot for the kind and helpful feedback!
Thank you so much for pushing through and clearing it despite the controls!
You're right about the key bindings, I'm on an AZERTY keyboard so Z/Q/S/D is my natural layout, and since I've played the game mostly with arrow keys I haven't noticed I didn't change it back to W/A/S/D...!
I also noticed the narrow passage issue before the deadline but ran out of time to fix it... :((
Really helpful feedback, glad the atmosphere and art came through!
Really fun concept! I love the idea of playing an AI that is slowly taking over the household by using a terminal!
The game throws you in pretty fast though... I made quite a few typos before understanding what was going on, and the time pressure makes it unforgiving at the start... A short tutorial or a slower first level could help a lot.
But overall a really enjoyable game with a lot of potential and difficulty levels would be a great addition for future updates too! :)) Great job!

