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Kochan

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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Updated the game to the post-jam version

- Fixed that the boar did not consume apples
- Added ultra hard mode
- Added controller support

Thank you! We've tried to make the start of the game easy, kinda like a tutorial, but we only partially succeeded haha. Thank you for the feedback!

Genious idea! I like the simple funny animations of the person models. The game looks very stylish because of the color pallete. I think, if you add co-op, this would be a very cool complete party game (it would be cool for streaming etc). Great game!!!

Great visuals! I like the narrative part in the start, it really sets the vibe. Good game, looks very polished.

Nice idea! The mechanic is very cool and can be expanded into something deep. I love drawing pentagrams. Good game!

Aahhahaha we've made the same game! (I mean, very similar) Nice game, although I think more explanations of mechanics is needed, I didn't really understand how the coffee tree is similar to the corn, haha. Cool game.

Smart and unique idea, I like it! Superb game, very creative. Felt a little bit hard, I think it would be better to allow more forgivable loops and the balance then would be great. Insanely special game, one of the most unique and creative that I saw.

I like the aesthetic, and killing of enemies feels very rewarding because of the sounds. Good game for a first time! 

Great concept! Very polished. I like how this feels math-y, when I zone myself out of the specific line. Very cool game and a fitting idea for this jam! Really good game. 

Very creative idea! Got around 60-70 scores and the game becomes pretty hard. I think some balancing and polish and the game would be very cool. I liked it!

The animations are very cool, I like it when the upgrades pop up when they activate. I think it would be cool if there was other cars in this race, and you would balance the speed vs fuel of your car, this could make the game more complex. Nice game.

Good execution, I like the feel of the game, although for me it was a little bit tough. After a few loops the music starts to feel a little bit repetitive. Good game!

Very addictive!! The movement felt very fluid and responsive, great work! Artwork is also great! Enjoyed the game

The visuals and audio are very good! Very polished game! I like the idea of adding upgrades to the platforming mechanic, but some of them felt strange, like the speedup made the game even harder haha

Very difficult to figure out how to get a big score, maybe I am bad at pachinko ahaha. The artwork is insanely good

The audio is hilarious :) THE RAT KING !!! would be cool if the game had more mechanics

The audio is hilarious :) THE RAT KING !!! would be cool if the game had more mechanics

Idea is cool and the art is cute! However I think that the gameplay would really benefit if expanded, maybe new kinds of loops to pull, or the loops become smaller for harder items. 

I really like it!! It's like inscryption but on a round board. Really creative use of the theme. Visuals are also quite polished!

Agree that this is a cool idea! was funny how I needed to go left and right to fall down in one place. was a little frustrating that I needed to restart the whole level when I die, I think it would be better if those blue shards would save you to the specific spot

Thank you!

Music is great, I like the effect when you go on a next level. Inability to go in a different direction felt strange, especially when both left and right buttons are mapped to movement, maybe it would be more logical to give the player only the stop button haha.

Thank you for a newly developed fear of cats... Dig the artstyle and animations! gameplay-wise I think the cat is unfair because it is not telegraphed at all like other enemies. Cool game!

Thanks for playing! The second stage timer is really only cosmetic/guiding -- if you place the lantern earlier, the third stage starts anyway. Cute story about the boar!

Good idea, and I think the execution is pretty good. I like the option to lower the difficulty level. I struggled to get past some levels even on easy mode, so maybe I don't know drifting mechanics very well haha

Cool game, I like the visuals and the mechanic of the wheel is also pretty cool, I like how I can aim it at a specific tile. After a few rounds, I figured that spamming stop button usually gives me great results, because I have more moves than the opponents, and probably this tactic should be fixed. Good game, I always like entries from a fellow planet loop side-scroller fans :)

Wow, we've had a similar idea for a game, but ultimately didn't thought about it far enough! Crafting longer and longer road definetly feels rewarding, and avoiding enemies quite interesting. Cool game! This concept has a lot of potential, if given a lot of polish. 

The ui feels a little bit wonky, but it's functional. x3 speedup is a must, I think I would prefer even more speed.

Did you consider not destroying the roads the player already made in previous round? Was kinda expecting that aha

Cool that it has a capability of plaing from a phone! Chill vibes overall, I always like when games have live leaderboards

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Thank you for completing it!! Ahaha, my time is 7:08 for hard mode if you want to compete ✨ 

Oh, it feels very complete! Levels were really fun, even though easy, I had fun playing them. I could really see it as a full game for mobile. Music was spot on

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WOW! Insanely creative idea for a game, so simple yet powerful! We thought about looping some actions, but never got around any specific idea. It's great! When I realized what the mechanic is, it was like an "aha!" moment for me :) 

Some platforming was a little bit tough, but the main mechanic felt very good and fresh, and the tutorial felt very subtle, like it should be, although a little bit longer than I would like


Thanks for playng till the end!!

Maybe something like an easy mode would feel great in this mechanics -- without limits on bullets, and with restoring health on time reversal

For casual players like me)

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Great art and idea, the audio was also superb! Movement felt great, also huge thanks for controller support! I don't usually like this genre of games, but audio and visuals kept me coming back)

I think some mechanics did feel a little bit too punishing, like the fact that reversing time does not reverse player damage, but it respawns killed enemies. Also, I think, that some mechanics could use a little bit more telegraphing, because I didn't understand that the bullets loop around the map, until I have read the description. 

Also, for me game ran in a small window and I could not resize it, which I don't know is intentional or not, maybe it is because I was running it from linux.

Thank you! Great game. upd: Forgot to tell, my time was around 40s

My time on the hard mode is 7:08 btw, just saying. 

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Wow, "forced-movement survival crafting" is such an accurate description) Thanks for playing!

It was cool to see your own tail  from the other part of the planet! For me it was a little bit too easy, I think some permanent modificator that would make the game harder would feel good, like gradually increasing your speed as you grow your tail. Sounds of eating were cool!

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Cool concept, I like how stylish all of the artwork is! Reset to the first planet after each death was very frustrating though( 

This is like a bullet hell game, but you know some part of the coming obstacles!

Nice artwork! Enjoyed the chill vibes of this game, the music makes it good. The hat of the farmer guy is very cute. Probably some better telegraphing of the mechanics and juiciness would make the game even better.

I like that the idea of a circular planet side-scroller is a genre in this jam, hahaha

Ahahahahahhah, our team had the same idea about the little prince! I like your arts, definitely closer to the original)