Happy to get you access as well, could you send me a quick message on discord so when I start testing (currently aiming for April), I can send you all the details? Discord: wolf4199
KoboldArminus
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Hey GMs!
My name is Kelly, I'm a GM who enjoys running sandbox style campaigns, one where my world is living and breathing, and always keeps moving, regardless of what my players are doing. Initially I started writing a tool for myself to help me manage this, as I found it quite hard to track everything that was happening when the players "weren't looking". After having used the tool for a while myself, I thought it may be of use to others as well, so I started developing it further and fleshing it out into a proper tool I can share with others.
What makes it different?
My app is built around a core mechanic I haven’t seen anywhere else: the world advances automatically when players ignore your hooks.
You set up plots with branching hooks and milestones. When players pursue a hook, you adjust progress accordingly. When they ignore it, the plot advances toward consequences you’ve defined. The dragon doesn’t wait. The cult completes their ritual. The war escalates.
Other features:
- Branching narrative trees — hooks with prerequisite chains, activation thresholds, and cascading triggers. There’s an interactive diagram where you can visualize and edit the whole tree.
- The Gazette — an in-world newspaper your players can read between sessions. Each campaign gets its own.
- Campaign timeline — a unified chronological view of everything: world events, hooks pursued/ignored, milestones triggered, and news published.
- Plot Wizard — a guided 4-step flow to create complete plots with hooks, milestones, and triggers in one session.
- Player portal — players get accounts where they can manage character profiles, write/share session notes, and read the Gazette.
- TTRPG-themed color palettes — from D&D parchment to Mörk Borg obsidian to Shadowrun neon.
System-agnostic. Works with D&D, Pathfinder, Call of Cthulhu, Warhammer, Shadowrun—whatever you run.
What I’m looking for in alpha testers:
- GMs actively running sandbox-style campaigns (or about to start one)
- People comfortable with early software (bugs, rough edges, missing features)
- People willing to give honest feedback (what works, what doesn’t, what’s confusing, what’s missing)
- Ideally, GMs running at least one table during alpha so they can test in actual play
What you get:
- A tool purpose-built for living-world campaigns
- Direct input on features and priorities as development continues
Current status:
Core features are live and functional: automated world advancement, full hook system with interactive diagrams, the Gazette, player accounts, and campaign timelines.
This is a closed alpha, so there is no public access yet.
Interested?
Drop a comment or DM me on discord: wolf4199. Once alpha officially kicks off, I’ll start inviting people in waves. No pressure to commit long-term - if you try it and it’s not for you, no worries.
Thanks for reading! Happy to answer questions in the comments or DMs.