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Koala Dev

19
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4
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A member registered Dec 19, 2024 · View creator page →

Creator of

Recent community posts

Thanks!

Yeah we lost two days of progress for some reason and didn't have much time left for testing and balancing. Thanks for the feedback though. I'll improve it for sure.

Yeah. I think it should be disqualified.

Yeah that. What you're calling a bit of air control makes me completely stop in air if I let go the movement things. Felt weird at start, but when I got a hang of it, it made platforming a lot easier.

That was really fun to play. I liked the chaotic vibes it's giving off

Pretty fun game. Having to handle 2 customers at a time was a bit hectic though

Loved how you can just stop your movement mid air in an instan.

The character moves way too fast man. And I couldn't figure out how am I supposed to jump over those long as pillars. Killing the mushrooms was quite fun though

That was really cool! It's always fun to see numbers go up ><

Not really sure how it incorporates the theme of having multiple genres.

Okay that was fun! Killing the zombies was very satisfying man. I'm hooked to this!

The oxygen bubbles was a pretty fun mechanic. Although I couldn't figure out what I was supposed to do lol.

The sound and artstyle are fantastic. But I lost it at the bench where you fight with your cards. My cards defeated the enemy cards, but nothing happened after that? 

Man was it hard to play. Hitting those oxygen markers was definitely very satisfying. But that made it really difficult for me to focus on platforming. Other than that, it was a pretty fun experience.

Thanks man! That's cool! I'll definitely try out some of your games

Yes, it spawns on different random spots.

(1 edit)

Ahh so sorry mate. How can I make such a mistake. I accidentally uploaded a different game to this post. Terribly sorry for that.
Fixing it rn

Thanks for rating the game! I'll surely rate your game too.

Yes, I voiced all the characters. I'm really happy you took your time to check this game out. And, yeah, this game is inspired by the souls combat, so I intentionally made it difficult :)