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knucklehhead

3
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A member registered 23 days ago · View creator page →

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I really enjoyed this game. Of course the moving background is visually captivating, but I also really enjoyed your text descriptions of each door, and how each choice made a genuine impact on the rest of  the game, like finding the remote and using it in the red room, or instead looking on the desk and going to the vending machine. Every choice made feels so final and also so high stakes in a way. There is a sense of risk in the choice to grab a banana instead of a chocolate bar, and unlike most twine games, you don't give us the opportunity to turn back. I think this is a very smart mechanic because it  kept me playing longer, and trying to find new things. (still can't find the code to the safe). I also really enjoyed that the wait mechanic was useless, because I did click it 50 times before moving on. I think that this strange dream sequence was a sensible story to tell using this platform, because it highlights  the risk of choice in an engaging way. 

I'm so interested so know how many endings this game has. I think that the story you chose to tell is perfect for this platform because it highlights the illusion of choice  rather than genuine choice and reward. I heavily enjoyed how this game plays with   time and frustration, I attempted every door and knew in my heart that there was a goat behind all three but I still didn't want to believe it.  I also think this game works to challenge instant gratification because of the puzzle of the car if you will. Although the game was very short, I don't think this is to it's detriment, I think it instead highlights how concise and immersive your story was. IMy logical brain knew there wasn't a real reward, but I really wanted my fictional self to have that car. 

I also think that this game is uniquely interesting because its completle lack of risk, The game master lets you try over and over, and then you are given the choice to return, nothing is predetermined but your own desire. At the same time I also wonder if I had clicked the buttons in a different order I would've found the car..... Maybe.....

First, I just wanted to say that I love the design of your game page here, the fonts, colors, and your logo are so cute and perfect for this game. I especially like how in depth you explained the exposition before starting the game. As for the game itself, I really enjoyed your iteration of player choice, I think that having the player have to choose between being good or being rich is very fun and interesting. And I would personally play again and again to try and get all 25 endings (I got Virtuous outcast and the saintly leader)

I also really love your style of writing, I think you did an amazing job at painting pictures of the world you created through text, and that the small technical flourishes like pink text were well done. I really enjoyed how every choice sets the player on a completely different path, and that you can choose to either destroy or save the fictional village. Overall I think you did a great job with this :).