This game is so cozy and peaceful! I've not played a lot of solo journaling games, but this one I occasionally leave open on my work computer and play between projects. It's so easy to get into, and easy to play with entirely digital tools. I love this game and recommend it to everyone.
Knock Thrice Games
Creator of
Recent community posts
I have recently gone through the process of polishing my TTRPG, Dungeon Crawler, and I'm excited to show it off! This game was made to be easy for people that are new to roleplaying games, but it works really well as a filler for existing roleplaying groups. It is designed to be highly collaborative, and could be played in several 15-minute sessions if you were strapped for time. It's an ideal option for people that want to play something over a lunch break.
Basically the players describe their character, and then work together to create the dungeon based on prompts. These prompts come from playing card draws that reference charts in the book.
I hope you check it out!
I sincerely appreciate the feedback! I intentionally did not give much in terms of the details of the cult because I wanted it to be more of a prompt; something players could build from, especially since they could pick any kind of book and this might inform their cult's style. I also felt that a GM was good thematically, giving the whole idea that there is a divine being, but no one is getting it right, and everything is kind of up to their whim... just thought that scenario was a bit funny.
I certainly think that you're on to something though, and that the game could be modified to leave the existence of a divine being out of it, and have it be a GMless game. All in all I think you're possibly envisioning a game that would have a more serious undertone, while I was going for a little more silly (with the expectation people will choose silly books).
I'm surprised there have not been more ratings on these games, given the number of entries! I hope more people end up taking a look and sharing their thoughts...
At the end, will we only see who was rated highest, or will there be a way to see the averages of the ratings our game got? I feel like if there was a way to see what people were rating it, it would give me an idea of what needs to be worked on.
This is one of the most original, thematic mechanics I've seen so far! Honestly, cost is not prohibitive, when many games call for dice you can only buy in sets that are more expensive. I also think playing in the dark is neat, but the overall light in the room would be dim given the number of glowing stones everyone has. Really great idea!
I really like the pacing as it's laid out, with the space map. I also like giving scraps of paper and then dealing them out to use as inspiration; that would get so much cool shared creativity! My only problem is with uncovering questions or answers; why are we doing it? Do the questions need to eventually be answered? Is this just a portion that encourages roleplaying, but mechanically is not required?