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knighteix

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A member registered Jan 31, 2024 · View creator page →

Creator of

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💔 i would have liked to be able to see what happens when i get to the factory, but the map being inaccurate was just too frustrating

i want to preface this by saying i am definitely very much the wrong audience for this game, so take what im saying with many grains of salt!! i dont think the game is bad by any means, its just not for me. please dont take what im saying too harshly i just nitpick a lot
tldr: it looked nice, but a toggle for the filter would have been appreciated, lack of audio/visual feedback for ui and battle elements made the ui kind of confusing, and it felt like there were too many enemy encounters. overall quite impressive for a game jam entry though!

i liked the visual style overall, but it started to get kind of grating after a while; an option to disable the filter would have been nice. the text was kind of hard to read at times, but i managed. the kind of hard to read text combined with the lack of audio or much visual feedback with everything caused me to kind of just mash through battle text and spam attack. text getting "typed" for lack of a better term instead of just appearing all at once and some audio feedback for my inputs would have been nice. the ui sometimes seemed to break? for example in the last battle i was trying to cast heal, but the game wasnt letting me move in the "cast" menu or even use/inspect any spell. there was another time when i was trying to inspect my items, but i had to close the menu and reopen it to continue searching around. the number of enemy encounters started to get really annoying, i ended up not even wanting to try exploring anymore because i'd sometimes run into an enemy on almost every single tile. overall i think it needs some polish and then it could definitely garner its own audience if it was continued

understood, i'll check it out again

was wondering why this game had SO many rates in not even two full days, but i definitely understand now. phenomenal game, very simple, deceptively tricky, and simultaneously very fun puzzle game

looks cool, but there doesnt seem to be much "game" from what i could tell

its cool to know my game is faithful to the original zelda considering i have never played it and have only seen small snippets of it lol

im glad you enjoyed it!

i feel like the camera should have been more zoomed out, but it seems like a good remake of Asteroids (or at least a good execution of the idea, i dont know what the original game was actually like)

couldnt figure out how to attack enemies

could not figure out what i was doing, and the game kept appearing behind my taskbar so i couldnt even see the bottom of the screen. i saw some things where the cursor would turn into !, but no matter what i pressed nothing ever seemed to happen

i like the visual style though

really like the premise and visual style a lot, but the map seemed to not be accurate in some areas (showing pathways that didnt exist, showing walls that werent actually there?) and i could not for the life of me figure out how to get to the factory. i feel like it would feel much more fair if the factory itself had a marker on the map just so i know specifically where im trying to get to by looking at the map, which itself seemed to be inconsistent as i mentioned before

really cool idea though! i liked it a lot overall

not sure what i did wrong, but i couldnt seem to get past the title screen. none of my inputs seemed to do anything (playing with keyboard and mouse if this means anything)

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as previous comments said, either export as zip or check the "include pck" option if exporting as exe. the game is not playable

love the visual style a lot and the music is super good, but i could not understand what i was doing, and some of the pc controls just didnt seem to work (dashing and whatever was set to num4 according to the controls menu?). i could not get past the backrooms-looking area due to either my own incompetence or the enemies being simply too hard to avoid

cool game, i like the visuals, but i could NOT figure out what i was supposed to be doing 😭
the slow death screen and intro didnt really help

otherwise i think its pretty neat, seeing that monster turn the corner on my first attempt was certainly frightening

i'll keep that in mind for next time, thanks!

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yeah i didnt really now how to incorporate healing, so i just made enemies drop hearts sometimes lol
glad you like the game though!

about the web build thing, i just dont really like making web builds idk. i just dont really know what kind of stuff would actually work well in a web build, especially visual effects with shaders

im not sure if its just because i made the game or if im just good at platformers (i never thought i was), but this sentiment of yours seems to be common from what ive seen lol

one of my friends asked me to add the "easy mode" in the misc settings with like 15 minutes to spare before the deadline, and i think it was definitely needed from what ive watched of some friends playing it

that was actually the original idea, but it got scrapped because it felt too boring and not enough like a puzzle

thank you! im very interested in knowing what you mean by red herring though, since i didnt intentionally add any

short, sweet, and pretty fun. the puzzles were fun to figure out and execute, but i personally wasnt a huge fan of how the two players could get desynced; it felt a little awkward at times trying to navigate around the reset buttons while needing to focus on two different positions at the same time. either way, i enjoyed it!

thanks!! the little mushrooms were meant to be overwhelming in the first encounter but idk if it was well balanced, and i genuinely could not come up with more ways to incorporate the shelf fungus at all but i definitely would have

yeah i never really noticed that some of the jumps are tight, and it wouldnt have been very easy for me to change the jumping physics i think

i probably should have tried to clarify somewhere that Lshift and num0 do the same thing my bad

visual noise was my main goal but i apologize for the eye strain