💔 i would have liked to be able to see what happens when i get to the factory, but the map being inaccurate was just too frustrating
knighteix
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i want to preface this by saying i am definitely very much the wrong audience for this game, so take what im saying with many grains of salt!! i dont think the game is bad by any means, its just not for me. please dont take what im saying too harshly i just nitpick a lot
tldr: it looked nice, but a toggle for the filter would have been appreciated, lack of audio/visual feedback for ui and battle elements made the ui kind of confusing, and it felt like there were too many enemy encounters. overall quite impressive for a game jam entry though!
i liked the visual style overall, but it started to get kind of grating after a while; an option to disable the filter would have been nice. the text was kind of hard to read at times, but i managed. the kind of hard to read text combined with the lack of audio or much visual feedback with everything caused me to kind of just mash through battle text and spam attack. text getting "typed" for lack of a better term instead of just appearing all at once and some audio feedback for my inputs would have been nice. the ui sometimes seemed to break? for example in the last battle i was trying to cast heal, but the game wasnt letting me move in the "cast" menu or even use/inspect any spell. there was another time when i was trying to inspect my items, but i had to close the menu and reopen it to continue searching around. the number of enemy encounters started to get really annoying, i ended up not even wanting to try exploring anymore because i'd sometimes run into an enemy on almost every single tile. overall i think it needs some polish and then it could definitely garner its own audience if it was continued
really like the premise and visual style a lot, but the map seemed to not be accurate in some areas (showing pathways that didnt exist, showing walls that werent actually there?) and i could not for the life of me figure out how to get to the factory. i feel like it would feel much more fair if the factory itself had a marker on the map just so i know specifically where im trying to get to by looking at the map, which itself seemed to be inconsistent as i mentioned before
really cool idea though! i liked it a lot overall
love the visual style a lot and the music is super good, but i could not understand what i was doing, and some of the pc controls just didnt seem to work (dashing and whatever was set to num4 according to the controls menu?). i could not get past the backrooms-looking area due to either my own incompetence or the enemies being simply too hard to avoid
yeah i didnt really now how to incorporate healing, so i just made enemies drop hearts sometimes lol
glad you like the game though!
about the web build thing, i just dont really like making web builds idk. i just dont really know what kind of stuff would actually work well in a web build, especially visual effects with shaders
im not sure if its just because i made the game or if im just good at platformers (i never thought i was), but this sentiment of yours seems to be common from what ive seen lol
one of my friends asked me to add the "easy mode" in the misc settings with like 15 minutes to spare before the deadline, and i think it was definitely needed from what ive watched of some friends playing it
short, sweet, and pretty fun. the puzzles were fun to figure out and execute, but i personally wasnt a huge fan of how the two players could get desynced; it felt a little awkward at times trying to navigate around the reset buttons while needing to focus on two different positions at the same time. either way, i enjoyed it!

