I kind a like idea of random stuff in this genre, so if you make level more wide (to open more ways) and add other types of platform, it could be enjoyale, especialy if you port it to mobile :)
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I'm sorry but this is not really game, just image that is fliping and moving on screen. I don't know the purpouse of uploading it on this site. Or you should make it private to share it with your friends, not with internet when it's only moving picture
Nice to see some space strategy, you almost done basic of your game to be playable. But i would redesign UI, now it's looking like 1990 game, i would simplify icons and gave them uniform look, also screens like research have really anoying background so you focus more on background than on information displayed. In planet overview you should add hints about how resources are produced, like +1 100 credits (+800 mines, + 400 taxes, -100 fleet maintence) and same for those % stats. Also ship building should be improved, listing through list of weapons isn't fun, i love how they done it in Stardrive 2, but that would take some serious time to implement.
Anyway, i will folow you for your future improvment, keep working you are on good way ! :)
I don't have problem with sliding, but this acceleration make it really uncontrolable, not hard to master. So i played to second "jump" level, but you can beat all previous levels just by sliding on edge of platform, that should be changed
I ended after third level, for me it's really unplayable on keyboard (maybe it's diferent on gamepad where you can control your force). Or if you want to keep your sliding you could add walls so you can bounce of them (and make some levels also without wals)
Hi, i seen that there should be some early build download, but i didn't found any. Also you should consider relasing demo, because it's hard to buy some game (specially early acces) without trying it
I think that lowpoly graphic and those shiny effect dont go very well togeather, i would recomend to switch to more carton look like "Train valley 2". And for the trailer, i would like to see some UI when loading train (like how much cargo it loaded), your game don't have that beautiful graphic that you can focus only on "cinematic" video. But music fit this video really well and those "cut" with train movin along the camera was cool !
1. that colision model that react to your arm is really wierd and make game glitchy when you turn next to a wall
2. that installer isn't good thing, lots of people would not instal it because it throwing potential virus alarm from Windows
Hi, i'm also starting developing similar game, so i'm glad that i can play your game. I have few sugestions, first the movement feels really wierd, accelerations for vertical movement is really low i think. Next is graphic, i know that you want something like pixelart but textures of tiles making me sick when moving, i would sugest to make them more "clean". I also found that pressing "enter" on my keyboard don't close any menu (when clicking on close) (but mouse can do this) :D Idea of building that structure is great ! that should be main motivation and plot, that you unlock new upgrades by reciewing more data with upgraded structure. Also you could add some way to remove stones, like they could have 10x more HP than regular block. And mayby work on some balancing that would encourage players to dig also into sides. But anyway, keep working, world deserve more games like this ^-^