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kli_pratt

5
Posts
A member registered Oct 11, 2023

Creator of

Recent community posts

First off, I really like the ASCII artworks that show visually the houses! It was unfortunately a bit too hard for me to see on my device but I thought it was really clever! 

The different choices are really interesting and really puts into perspective how difficult it is to make decisions that are morally correct during dire situations. You can play safe but risk your own life, or you can commit a crime, scare other people, and feel really bad doing so. I played through all the different endings, and none of them felt satisfying whatsoever. It’s a really nice touch that I think again adds to the commentary.

Visually, during the henhouse play through, I really liked the text treatment that emphasized the power and anger the tiny man had because the player ate his offering to God. Additionally, the background is a nice touch that reminds the player of the environment that the story takes place in. I didn’t find any bugs and really liked the overall story. Great work!

First off, I really like the pixel art style! I think it adds the quirk needed for a funny story like this! The background is also really funny especially after when I committed arson. It's almost like its taunting me while I play the story.

In terms of the choices, I think the dialogue choice is really clever and funny. I like how you played into the "burn the house down" comment that's popular when you find a bug in your house. There is a great variety in different choices I could've taken that is absurd to pretty grounded in logic, which I enjoyed playing through all of them. I went from being arrested for arson to killing the bug with bug spray. I like the different routes a lot and enjoyed the comedy.

I didn't find any issues with the game technical-wise and really enjoyed my experience. Great work!!

I really like the setting of the story from my first play through, even if I died on the first go (lol). During the middle of the story, there were images of the vet clinic that really added to the atmosphere of the story which I really liked and wished that there were visuals for all of the story! The writing is also quite descriptive and really set the mood, which I heavily enjoyed. 

The choices are pretty straightforward but leads the story forward pretty well. There are some choices where there is a risk which I enjoyed, and some that are just to further describe the environment. There is a nice balance between the two that made it interactive yet immersive. The choices also don’t really hint at the result either, which I think heightens the risk factor of the choices, which works really well especially since in a zombie apocalypse it would be very risky everywhere too. 

I played through the entire game and had a fair share of failures and also surviving the story. Overall, I enjoyed the experience and wish I knew how the rest of the story ended.

I’m not sure if this was because of my device, but a lot of the texts where it is long enough it line breaks, the end of the line is cut off so that I can’t read the full sentence. I could make out what it probably says, but I couldn’t figure out a fix. The text, when it renders, also flashes once before fully rendering, which I thought was weird if it was done on purpose. Otherwise, the game is really visually appealing! I really like the background effects, but I thought it made the text a bit hard to read since the green and the text green is the same.

I thought the choices were quite confusing, but I think that added to the idea of the game in a really nice way. It didn’t feel linear at all but the discussion certainly felt like there was progression. 

In terms of the story, I liked how it eventually flipped around from the game asking us players the questions to us questioning the player. The forfeit of power feels surprisingly refreshing during the play through and makes you feel in control after being interrogated by the game earlier.

I am not sure if there are other endings, but I really like the ending that I got where the game said this discussion was pointless. It really goes back to the beginning in a nice way and the background visuals reflect that too. The background also shifts as the tone of the conversation changes which I think is a good touch. In general, I really enjoyed the experience the game gave me.

Off the bat (rat?), I love the word play you did in your project. It’s absolutely charming and really cute that added a lot to the story. I thought it was really funny and fun to play through and I enjoyed the funny choices I can make. Additionally, I really liked the good ending with the therapy session and how different that was from the game that I just played. The choice of drawing style and text treatment also really added to the quirkiness of the game, which I really enjoyed experiencing.

In terms of technical issues, I didn’t have any and the game was pretty straight forward. I was not confused at any point and just liked what I was playing.

For the choices during my first run (pacifist), I thought they were straight forward, possibly *too* straightforward. I wish there was some surprises thrown in the mix so that I would be caught off guard, but I think it’s still really nicely executed. There isn’t much risk in the choices I had to make in the pacifist run, but I was a bit scared of doing the homicidal choices when doing the good ending play through at first. 

During my second play through where I wanted to commit mass murder, I thought the choices were extremely interesting and I wanted to try all of them. I think the mass murder routes are a lot more interesting and definitely enjoyed seeing all the different choices. 

I didn’t encounter many technical issues, but I did get a “imgur.com is not responding”, but otherwise that is it. I really enjoyed this game!