Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

zoey (kleineluka)

20
Posts
34
Followers
4
Following
A member registered May 19, 2022 · View creator page →

Creator of

Recent community posts

1) The way I would do this in its current implementation is to make the data currently in Phone.rpy (ex. phone_channel_data = {}) stored inside a bigger array, which can be instanced multiple times (ex. phone_data[1] phone_data[2] and each of those contains phone_channel_data and so on), and then pass the index of the phone you are currently working with to the screen and access the data through there. Though, this requires a generous amount of coding to implement, I actually have this on my roadmap for my next update for the phone! (hopefully, fingers crossed)

2) Perfectly fine!

Thanks for your kind words :) I hope it serves you well ^^

Totally possible! I suggest checking out the demo script for reference. The general workflow goes something like this:

1. Once per your game's script, at the start typically, you want to call "$ reset_phone_data()". This just sets the slate blank for the start of your game. This should not happen per-button press.

2. To show the phone, at any time,  you want to run "$ phone_start()" which tells the game that the phone is present and then run "show screen phone_ui". These are the two things you want to run when you press the button to show the phone.

3. To hide the phone, you should just do the inverse of the above. You want to first run "hide screen phone_ui" to get rid of the phone on the screen, and then run "$ phone_end()" to tell your game that the phone screen is no longer present and that it should act accordingly.


Basically, in your "show" button, run Step #2, and in your "hide" button, run Step #3 - two lines of code each. If you need further help or have further questions, feel free to reach out to me on Discord @ kleineluka. I hope this helps ^^

Yep yep. In "phone.rpy" you can see in the "phone_config" variable, there are a few things that may be of interest:

"preview_no_message": "Empty chat...",
"channels_title": "Messages",       
"history_timestamp_prefix": "Time:",
 "phone_player_name": "Me",
 "group_added": "{adder} added {participant} to the group.",
 "group_joined": "{participant} joined the group.",
 "group_left": "{participant} left the group.",

Just change them here and it will be good to go :)

hey, je te demande juste de garder ça en anglais sur le forum d’aide stp, même si je parle français, au cas où d’autres auraient le même souci tu vois… et je sais pas trop qui t’a dit qu’il y avait un patch de langue ici, c’est juste un outil pour éditer les fichiers du jeu. je fournis aucun fichier de langue.

Awesome!! Thanks so much for sharing and I'm glad it's working well for your use-case, I can't wait to see it when it's done :)

Hmm, strange. I'll have to take a look at that line of code. So does it all work as intended now?

Did you change anything at all in the demo? That's so strange, I don't have that happening on my end. It looks just like a z-order issue with the phone case being too low. Does changing the window's aspect resolution impact it at all (ex. shrinking the window make it go away)?

Hi! Is it possible you could show a screenshot of what you mean? I'm not sure I see that on my end in the demo. Also, your device and resolution may help, in case it's a scaling issue. Thanks :)

Hi, I'd need to see your screen code to help further debug as I'm a bit lost as to where you are right now in the process of debugging it. If possible, could you reach out on Discord? It's a bit easier than Itch.io comments and I am much more active :)

hihi yes! thank you :) and did you adjust the screens.rpy with the code snippet in the README? basically, you add an extra line if the global phone mode is toggled on, to hide the textbox completely. feel free to add me on discord (kleineluka) if you need further help

I plan to release a Discord-like chat program soon as well :) it is absolutely possible, even just with refactoring the code here. o/

There is no specific anti-piracy feature, but a legal copy of the game is neededto use Burial with no issues - you just couldn't set it automatically because there was no Steam to find it. You could've set the path location manually.

it's still on steam

amazing game :)

grats xx

looking forward to more dev logs

yay!! fun demo!

True aaaaaaaaaaaand... Yeah, that's pretty true. That's true and- yeah that's true. That's true. That's true- That's pretty true. That's pretty true, I mean- inhales ... That's true. Yeah. That's true. Uhm- That's true. That's fuckin' true. Uhm... That's how it is

get to work and make your dream mod come true

adagio supremacy