Is it possible you post a screenshot of what you mean, or the code snippet? Sorry for the late reply^^
zoey (kleineluka)
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1) The way I would do this in its current implementation is to make the data currently in Phone.rpy (ex. phone_channel_data = {}) stored inside a bigger array, which can be instanced multiple times (ex. phone_data[1] phone_data[2] and each of those contains phone_channel_data and so on), and then pass the index of the phone you are currently working with to the screen and access the data through there. Though, this requires a generous amount of coding to implement, I actually have this on my roadmap for my next update for the phone! (hopefully, fingers crossed)
2) Perfectly fine!
Thanks for your kind words :) I hope it serves you well ^^
Totally possible! I suggest checking out the demo script for reference. The general workflow goes something like this:
1. Once per your game's script, at the start typically, you want to call "$ reset_phone_data()". This just sets the slate blank for the start of your game. This should not happen per-button press.
2. To show the phone, at any time, you want to run "$ phone_start()" which tells the game that the phone is present and then run "show screen phone_ui". These are the two things you want to run when you press the button to show the phone.
3. To hide the phone, you should just do the inverse of the above. You want to first run "hide screen phone_ui" to get rid of the phone on the screen, and then run "$ phone_end()" to tell your game that the phone screen is no longer present and that it should act accordingly.
Basically, in your "show" button, run Step #2, and in your "hide" button, run Step #3 - two lines of code each. If you need further help or have further questions, feel free to reach out to me on Discord @ kleineluka. I hope this helps ^^
Yep yep. In "phone.rpy" you can see in the "phone_config" variable, there are a few things that may be of interest:
"preview_no_message": "Empty chat...",
"channels_title": "Messages",
"history_timestamp_prefix": "Time:",
"phone_player_name": "Me",
"group_added": "{adder} added {participant} to the group.",
"group_joined": "{participant} joined the group.",
"group_left": "{participant} left the group.",
Just change them here and it will be good to go :)
hey, je te demande juste de garder ça en anglais sur le forum d’aide stp, même si je parle français, au cas où d’autres auraient le même souci tu vois… et je sais pas trop qui t’a dit qu’il y avait un patch de langue ici, c’est juste un outil pour éditer les fichiers du jeu. je fournis aucun fichier de langue.

