
About the Game
Hi everyone, I'm the solo developer behind Wasteland Light.
Here's a quick intro: Wasteland Light is an open-world survival-crafting game set in a post-apocalyptic world that has been rapidly overrun by unknown creatures. You wake up in the ruins, surrounded only by wandering mutated beings and strange monsters. Alone or with friends, you must build a stronghold, explore the world, and fight back against the horrors—to find a glimmer of hope in this broken world.
What's already done
⚔️ Combat system prototype
- Basic combat actions
- Normal and transformed states have been prototyped.



🏗️ Building system
- Stronghold foundations and basic building modules
- Core resource gathering and processing chain

🌍 World exploration
- Scene construction for some regions
- Placement of lootable ruins and resource points

What's next on the roadmap
- Improve the world map generation system
- Create more character animation assets
- Build a complete survival-gather-build-fight system
The game is still in very early development, and nothing is set in stone. I'd especially like your input on these questions:
Transformation system — What kinds of forms would you like to see? Melee burst damage, ranged firepower, support/defensive, or something else? Would you prefer unlocking new forms through exploration, or through crafting/research?
Survival pressure — Which direction would you prefer the difficulty to lean? Hardcore survival with scarce resources and constant tension, or a more relaxed experience that focuses on combat and building?
Multiplayer co-op — In an 8-player team, what excites you the most? Taking down bosses together, dividing roles for base construction, or exploring unknown territories as a group?
Lore and atmosphere — For a world overrun by mysterious creatures, what kind of storytelling would you prefer? Fragmented lore that players piece together themselves, or a clear main storyline to guide you?
Any ideas, suggestions, or even rants are welcome! Even if you think "this sounds like game X," please tell me—that helps me find references and avoid pitfalls.
The game is under active development, and I'll be posting regular progress updates here. If you're interested, feel free to follow, comment, and join the discussion!
See you in the ruins. 🏚️
P.S. There's no playable demo just yet—I want to polish the core experience before releasing anything. Stay tuned for a testable version when it's ready!